So, as the remaining players of Oberin know, a situation has arised (it is a years old problem, mind you) in the game where the most meaningful way to level none-combat (and macroable combat skills) skills is just to macro them for a really, really long time. A good example of this is Anatomy - you are directly rewarded for levelling it, but levelling it consists of sitting in certain spots and repeating anatomy on several targets. This seems a bit odd to me as you are not actively rewarded for engaging in gameplay, solo, group or otherwise. You are rewarded for turning Oberin on and watching a movie on the other screen.
While I appreciate that skills are uncapped and thus level exponentially harder, and it is difficult to remove macroing altogether, I believe that players should be actively rewarded for hunting, playing in general and leaving the macro to do it should be a slower, safer option.
I believe the best proposal for this would be long quest chains - ones that would not be easily completed by novice players, that award a fixed percentage of successes towards the next level of one of your skills. This means that for the people who are looking at going beyond levels like 13, 14, 15 that they would have a more engaging way to level off skills like Alchemy, Healing, Meditation, Anatomy, Stealth, Lockpicking, Tracking ect then just simply macroing the skills and repeating the action until they decide its time to log off.
For example an alchemy quest - you would have to gather several creature drops which you would trade to different alchemists in different towns, forcing you to kill many different creatures. After that, you would have to take the resulting items to far away NPCs which are difficult to get to, but possible solo. Trade the items into the NPC, get your successes.
Obviously this would have to be balanced to still require a very large amount of time, but for the average high level player it should be at least slightly faster than macroing your skills. A part of this is that the higher you level your skills - the less of a percentage towards your next level these quests will give, to keep the exponential levelling curve.
Once you are looking at numbers like 800,000 successes to the next skill, spending a day playing, gathering materials and getting 1, 2% of that skill suddenly may lucrative compared to just macroing 0.5% over 10 hours then turning Oberin off.
Keep in mind I'm not suggesting an easy one and done quest, it should take a long time, hours, more maybe? It would depend on how long the devs want to make it and how rewarding they want it to be. I don't know exactly how it should be balanced, I just wanted to drop the suggestion!
So, what do people think?
I believe that players should be actively rewarded for hunting, playing in generalSaybel
Quest chains would actually be a great idea. Am I right to assume that you mean that one has to do a certain order of quests? Do Quest X to unlock Quest Y, Quest Y to go to Quest Z etc, until you reach a final quest that gives you a certain reward, such as an amount of successes in a certain skill, or a big item, etc.. And the quests can only be completed once (perhaps opening quests that can be done every x hours) ? This would be good for all levels and a nice way to bring more diversity to the game as it is now.bobley
Most other MMOs use increasing gear strengh and increasing creature power to create the want for people to play longer - Oberin isn't like this, several things would have to be reworked before using gear to incentize people to play over levels (hello armor). I think the exponentional levelling curve fits oberin a bit better, and I still think people should find it extremely hard to level past 14-15. There should just be a better way of playing then using your anat/healing/meditation macro over and over again in town. The macros shouldn't be taken away, throwing people under the bus like that isn't a good idea - just a better alternative that rewards people for playing the game the way it is supposed to be played.
Yeah! Down with levels! Wipe?Jedd