Dear Cyzna and Nanuht,
I want to comment on a few things regarding the new island (aka Larzz Dino island
First of all, I think, the effort to build a challenging outdoor hunting area which is not overcrowded as surroundings of the TM (i.e. contains no junk) and does not require a very strong party is a great idea. At least, as a ranger, I can get tracking successes during an actual hunting process rather than dealing with AEs in forests. This place can certainly be a nice alternative to some of the dungeons. I like this place even more than the Marali forest, simply because there are not too many creatures of various sorts attacking on the wanderers (thinking of solo or duo).
What I suggest is the following:
The island has a fair number of gapers and brackens, which is great but:
1. I found the pop time a little too long to keep a duo constantly busy (think of a druid+ranger duo, who would prefer this place to dungeons). Maybe we can shorten that a little bit?
2. As Tuskers are still rare (I know the spawn is increased, but the location is still quite limited), maybe we could consider adding a few Tuskers mainly located in N of the island, protected by more brackens. With brackens and gapers around, that would make the place a little bit more challenging, and given the quest reward for tusks, it would provide some extra incentive to go there. Also, it could provide a nice alternative to RM training in Andris.
So, what I think is to keep it as it is (no hounds or anything else... just rats, gapers, and bracks -- i loved the rats!), but have a shorter pop time with a more dangerous zone (due to 2-3 tuskers) towards the N of the island. Druids would also enjoy this new area, I suppose.
Thanks for all the efforts!