Moon Cycle by Jinker on 07 Feb 2007 : 09:45
Posted: Sat Dec 17, 2005 6:32 am by Stefan

...The second major point of this update is the introduction of an Oberin Calendar. From now on you have the possibility to open your Calendar window by pressing Command(?)-C. You will then be able to see the current Oberin Year, cycle, day of the cycle, and time of the day, as well as a picture of what your character can see when they look at the Moon at night. At the beginning of a cycle, the new Moon can barely be seen, then grows up over time before thinning again. Following is a little IC introduction to how time is handled in Oberin :

Oberin is regulated by the cycles of Lady Moon. One of Oberin's years lasts ten of her cycles, during which her magical flows influence our world.

At the beginning, the Lady stirs and we have the Waking Moon. Her magic is distant and feeble. Over the days The Growing moon comes and then reaches that strange, repulsive sanguine color, the Bleeding Moon. It is rumored than during these days, her magical flows attract more monsters, and many adventurers postpone their travels to another cycle.

In time blood becomes the Red Moon, which slowly fades away into a pleasant, orangeish color. We call it the Harvest Moon. This is a time of peace and prosperity for the lands. Crafters, fishermen, and farmers are blessed by the Lady Moon. This is cycle marks the halfway point of the year and leads into a joyous and prosperous cycle: the Dancing Moon. The name is both due to the exaltation and many festivals resulting from the accumulated wealth and the fact that the Lady Moon seems to be "dancing" as well. Some nights she will be of that typical Orange color everyone is so used to see, some others one can see funny green reflections that the imaginative mind can turn into shapes of animals or monsters.

Slowly, the orange fades away and that pale green invades Lady Moon for the Lucky Moon cycle. Traders and treasure hunters of all kinds roam the lands looking for rare magical items as the tradition wants. The color changes again and then comes the infamous Blue Moon, and the festival during which traders sell the many results of their past hunts.

The color slowly fades to a very pale blue over the Fighting Moon, where many warriors report the magical flows give them strength and courage to fight the greatest enemies. It is alas this cycle that has known the greatest and bloodiest wars, the most recent one including Andris and Senator Lancaster.

The wars and fighting often come to an end with the Sleeping Moon, where gray invades Lady Moon and the year's end marks the blood of the vanquished, before a new cycle starts...
How to start playing Oberin by Jinker on 12 Jan 2007 : 00:15
Creating a Character

When you have downloaded Oberin the first thing you will have to do is create your character with the Oberin Character Creator.

There are six character classes in Oberin and each has its own particular skills and role, and it is important to know these when choosing your starting skills. Each class has three primes which affect the overall level of your character. These are:

Cleric Alchemy/Cleric, Healing, Magery/Cleric

Druid Alchemy/Druid, Magery/Druid, Taming

Fighter Melee, Parrying, Fighter Specials

Ranger Archery, Ranger Specials, Tracking

Rogue Anatomy, Rogue Specials, Stealth

Wizard Enchanting, Meditation, Magery/Wizard

In order to make a living in Oberin it is very useful to have some harvesting and crafting skills. Lumberjacking, mining and fishing are harvesting skills, they let you gather raw materials from the world around you. Woodcrafting, blacksmithing, cooking, tailoring and tinkering are all crafting skills. As are the two alchemies. enchanting and poisoning.

It is sensible to begin with a mixture of your class primes, and skills to make money. Clerics and druids can make money with their alchemy, so there is no real need to choose another crafting skill.

Enchanting requires rare and esoteric items for its more advanced applications, but lower level wizards can make some gold from infusing and selling crystals.

Fighters, depend on armour and weapons to battle in Oberin, so the mining and blacksmithing skills are a good choice for them.

Blacksmithing and mining is also a good choice for rangers and rogues, but rangers need for arrows makes lumberjacking and woodcrafting another useful combination.

Poisoning requires poison glands, which are harder to obtain than most materials, and so it is not as profitable as other types of crafting. Blacksmithing and mining serve rogues well though, smithing can provide weapons to be poisoned with alchemy.

Logging in

Use the character name and the password you created, leave the server field blank. When you first log into Oberin your name will appear as (demo). Dont worry about this, all you need to have your chosen name is to be activated by a Game Master (GM). To ask a GM to come to you type /help - if there are no GMs around just be patient and try again later. Being a (demo) has no effect on what you can do.

In Oberin

Walking in Oberin can be done by clicking anywhere on the main screen, or using the numeric keypad if keypad control is turned on in the options menu. In order to travel on water you need a raft.

If you break a tool, such as a fishing pole, mining axe, blacksmith hammers etc, you can buy a new one at the general store. You can recognise these shops by their signs:

Shops rotate their stock so you might not be able to buy every tool when you look. If not the tinkering shop or the blacksmith's might have what you need.

To attack a creature hold down option (alt) and click on it, you will hit it with your current weapon.

The things you may find on the ground; ginseng, volcanic ash, mandrake root, garlic, lotus flowers, and pieces of coal and amber, which are obtained through gathering skills are reagents. They are used to cast spells. If you are not a mage you can sell them to some shops, or to players.

To give or drop items use the red arrows in the inventory. Clicking once gives/drops once, holding down option (alt) prompts you to enter a number to give/drop and holding command gives/drops all. The same applies to buying and selling.

The humans you see all around the place are NPCs. NPCs can be useful for information or quests, and a few sell items without having a shop. NPCs respond to certain keywords, common ones being 'name', 'job' and 'quest'. One of the first NPCs you will probably meet is Luskin, who lives just outside the Lerilin bank. He has a lot of useful information. Asking NPCs about things they have mentioned often elicits further responses.

Quests can be completed to gain items and experience. Gaining experience improves your title, which starts out as peasant and goes up to Lord or Lady.

As you use your skills they will improve, those you ignore will remain stationary. Your prime skills determine your overall level, as you gain levels your characters strength, intelligence and dexterity will improve.