News

Guild Deactivation Process by Liaraen on 17 Oct 2010 : 01:27
The list of guilds that have less that five players is getting rather large, so we are going to begin the process of deactivating guilds below the 5 member limit.



Please read the attached news story for more details and a list of affected guilds.



This is the process we will use to deactivate guilds:



    Guilds with 4 members:

    These guilds will be considered "in trouble". No changes can be made to the guild halls (new chests, temples, stables, guards, etc.), and they will have one month to bring the number of active players back up to 5. After one month, if the number of active players is not 5 or more the guild will be considered dead, the members will be untagged on sight, and the hall will be removed from the guild.



    Guilds with 3 members or less and with a Guild Hall:

    These guilds will be considered "in trouble". No changes can be made to the guild halls (new chests, temples, stables, guards, etc.), and they will have one month to bring the number of active members back up to 5. After one month, if the number of active members is not 5 or more the guild will be considered dead, the members will be untagged on sight, and the hall will be removed from the guild.



    Guilds with 3 members or less and without a Guild Hall:

    These guilds will be considered "dead" and members will be untagged on sight.





Guilds that are "In Trouble"

Abashiri (0 active members, Hall)

Crimson Thorns (2 active members, Hall)

Ebony Empire (3 active members, Hall)

Equitas Concilium (2 active members, Hall)

Guardians (4 active members, Hall)

The Scarlet Spires (3 active members, Hall)

Vermillion Bird (2 active members, Hall)





Guilds that are "Dead"

Crystal Raiders (2 active members)

Dragon Fire (0 active members)

Dragonians (0 active members)

Ordo Illuminatis (1 active member)

The Dark Rising (0 active members)

The Lost Souls (2 active members)

The Red Arrows (0 active members)

The Spider's Heart (1 active member)

Wardens of Faith (3 active members)

Wayfarers of Wealth (0 active members)

Oberin Map by Jinker on 17 Sep 2010 : 03:46


Courtesy of Lord Hayate.



**Other than cities, location names are unofficial**

Oberin Patch 08-07-2010 by Jinker on 08 Aug 2010 : 02:48

**If you are new or just downloaded the full download, you don't need this patch. It is only for previous versions.**





Quick fix patch released. You can download them here:





Patch for OSX



Patch for Classic



Changes:

Returned Plate AR back to normal.

Tweaked ability rolls with pluses and minuses for classes.

Ancient Tomes spawn in the wilds.

Changed the Ancient Tome quest reward.

Oberin Patch 08-04-2010 by Jinker on 05 Aug 2010 : 02:26

Quick fix patch released. You can download them here:



Patch for OSX


Patch for Classic


Changes:


Rafts back to normal.

Tweaked AR on all armor.

Tweaked ability dice rolls.

July Update 2010 by Jinker on 29 Jul 2010 : 04:05
Oberin was updated. You will need to download a new client.





Read more for a list of changes and fixes...Fixes



Fixed weight issues for many items.

Fixed Discretion Ring drop image.





Changes and Additions



Added Gray Boots to tailoring.

Changed rafts from being "blessed".

Changed protection rings AR bonus to allow for players to have Greater rings.

Added armor restrictions and randomness to the Stealth skill.

Tweaked fishing to allow lower levels to catch other kinds of fish.

Tweaked mining to make black ferrite more rare.

Added dice rolls. /1d20 and /1d100 for chance and /int, /str, and /dex checks.

Added durability to stealth and strength rings.

Reduced Mushroom spawn count.





Patch News 04-03-2010 by Jinker on 03 Apr 2010 : 06:31
Oberin updated patch released.



Changes:



Fixed Tusker bodies

Fixed Black Ferrite weight issue

Added Earth Elementals

Tweaked spawns and some magical creature settings.

World tweaks.
Oberin Update 2010 by Jinker on 27 Mar 2010 : 08:29
Oberin was updated today, you will need to download a new full client. If you want to save your logs, drag the Oberin Logs folder to your new download and you are done.



Read on for full list of fixes and changes...





Bugs:



Fixed Rage Special Attack and Knockback Special Attack to use melee weapons only.

Fixed spelling error when creating infused crystals.

Fixed Orb of Seeing for Enchanting, now is visible in the Enchanting list under miscellaneous.

Fixed Sleeping Moon new moon image.



Changes:



Pet commands. Claim and stable are the same, the rest have been altered with an exclamation mark.

The new commands are as follows:



Move!

Stay!

Speak!

Heel!

Attack!

Guard!

Release! (was "free")



Bumped up mana required for druids when making potions.

Added more sprites.

Added more alcohol.

Added more cooking items.

Added Tuna and Sea Bass to fishing skill.

Added bottled water.

Added Mushrooms.

Added Black Ferrite to mining and enchanting.

Added Black Ingots to blacksmithing skill.

Added Black Plate to blacksmithing skill.

Added new guild emblems.

Added gray hair dye.

Added jester hats to tailoring skill.

Added the character window icons for the latest rings and charms. No more red question mark.

Drinking beer and ale will produce a *burp* while drinking wine and liquor will remain *hiccup*

Reduced Backstab damage.

Reduced Reflective Armor slightly.



Server Status by Charnath on 12 Dec 2009 : 23:50
We are experiencing server difficulties.



Current Status



The server is currently exhibiting difficulties. Please bear with us and consult the link above for the most up to date information. It is inadvisable to attempt to log in if you are not sure you are in a safe location.
Oberin plague cleansed by Stefan on 02 Apr 2009 : 12:09
After a whole night of dancing and chanting a single strange word, the clerics of Brigobaen managed to find a way to cleanse Oberin from the powerful plague that struck it. Men and women have been dispatched all around the lands to cast a purifying spell on all the infected.



Note that the clerics were ordered to cleanse every single infected of the curse, despite the anticipated strong protestations of some of the "newly created" ladies.



Hope you had a great April 1st!
Plague Spreads! by Jinker on 01 Apr 2009 : 04:13
A powerful plague struck the lands of Oberin on this dark morning.

Very little is known about it, spare a very radical change of the

physical appearance of the infected.



The means of spreading of the plague are currently unknown, and

it seems too late to quarantine the infected. Brigobaen gathered its

best clerics to try and find a cure, to no avail so far.



**UPDATE** A note was found on the steps of Brigobaen's library

a few hours ago. Here is what it reads:





"Only by fully repenting for thy sins shall thou cure thyself of the infection. Only the god-granted knowledge of the Secret Word shall help thy rid thyself of the curse that stroke thou.



Thou shall make your way to the Old Hermit's lake, and fully repent for thy sins, while avoiding the serpent beasts.



Thou shall then pursue your pilgrimage in the temple of Mirith, doing a little boogie and chanting the Secret Word, three times.



Thou shall travel to the sacred city of Andris next, and there again heed to the temple, do a little boogie and chant the Secret Word, four times.



Thy next step lies in the temple of the city of Marali, doing the repenting boogie and chanting the Secret Word, five times at least.



Thou shall not give up hope, as thou travel to the temple of the fishing city of Lerilin, where the little boogie thou shall make, chanting the Secret Word, more times than in Mirith but less than in Andris.



Thou shall then travel back to the Old Hermit's house, and chant the Secret Word once. Only if thou strictly respected the pilgrimage then shall thou be cleansed of the plague.



Shall thy last travel fail to remove the curse, thou shall accept, and embrace, thy destiny.
"