Currently impossible to post in Bugs Forum: this afternoon none of the hunt companions was allowed to drop items. Some of us logged as our alts elsewhere with random results - for instance, Fuoco could drop stuff in Andris but Fixx could not. We had to use dice rolls as we could not do the bag game.
@ Davon Semris: It only took me 9 years dear druid :) But, today the Brown Bear mystery happened again in Lerilin: I cast the second bolt as the bear was lifting himself on his hind legs to bite me, and it poofed!
I have just witnessed one of the weirdest things ever (in Obie calendar Day 17 of the Waking Moon, midday): I killed a brown bear with two bolts and it just poofed in front of my eyes - did not fall on anything - there was just grass!
Most ever online: 54
on Wednesday 02 April 2014 - 18:10:12
Guild Deactivation Process by
17 Oct 2010 : 01:27
The list of guilds that have less that five players is getting rather large, so we are going to begin the process of deactivating guilds below the 5 member limit.
Please read the attached news story for more details and a list of affected guilds.
This is the process we will use to deactivate guilds:
Guilds with 4 members:
These guilds will be considered "in trouble". No changes can be made to the guild halls (new chests, temples, stables, guards, etc.), and they will have one month to bring the number of active players back up to 5. After one month, if the number of active players is not 5 or more the guild will be considered dead, the members will be untagged on sight, and the hall will be removed from the guild.
Guilds with 3 members or less and with a Guild Hall:
These guilds will be considered "in trouble". No changes can be made to the guild halls (new chests, temples, stables, guards, etc.), and they will have one month to bring the number of active members back up to 5. After one month, if the number of active members is not 5 or more the guild will be considered dead, the members will be untagged on sight, and the hall will be removed from the guild.
Guilds with 3 members or less and without a Guild Hall:
These guilds will be considered "dead" and members will be untagged on sight.
The server is currently exhibiting difficulties. Please bear with us and consult the link above for the most up to date information. It is inadvisable to attempt to log in if you are not sure you are in a safe location.
Oberin plague cleansed by
02 Apr 2009 : 12:09
After a whole night of dancing and chanting a single strange word, the clerics of Brigobaen managed to find a way to cleanse Oberin from the powerful plague that struck it. Men and women have been dispatched all around the lands to cast a purifying spell on all the infected.
Note that the clerics were ordered to cleanse every single infected of the curse, despite the anticipated strong protestations of some of the "newly created" ladies.
A powerful plague struck the lands of Oberin on this dark morning.
Very little is known about it, spare a very radical change of the
physical appearance of the infected.
The means of spreading of the plague are currently unknown, and
it seems too late to quarantine the infected. Brigobaen gathered its
best clerics to try and find a cure, to no avail so far.
**UPDATE** A note was found on the steps of Brigobaen's library
a few hours ago. Here is what it reads:
"Only by fully repenting for thy sins shall thou cure thyself of the infection. Only the god-granted knowledge of the Secret Word shall help thy rid thyself of the curse that stroke thou.
Thou shall make your way to the Old Hermit's lake, and fully repent for thy sins, while avoiding the serpent beasts.
Thou shall then pursue your pilgrimage in the temple of Mirith, doing a little boogie and chanting the Secret Word, three times.
Thou shall travel to the sacred city of Andris next, and there again heed to the temple, do a little boogie and chant the Secret Word, four times.
Thy next step lies in the temple of the city of Marali, doing the repenting boogie and chanting the Secret Word, five times at least.
Thou shall not give up hope, as thou travel to the temple of the fishing city of Lerilin, where the little boogie thou shall make, chanting the Secret Word, more times than in Mirith but less than in Andris.
Thou shall then travel back to the Old Hermit's house, and chant the Secret Word once. Only if thou strictly respected the pilgrimage then shall thou be cleansed of the plague.
Shall thy last travel fail to remove the curse, thou shall accept, and embrace, thy destiny."