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Post subject: The Pyramid
Posted: Feb 25, 2012 - 06:38 AM
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Royalty


Joined: Dec 19, 2009
Posts: 1468
Status: Offline
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I've been thinking, after reading deli's post about having a new dungeon, well here's my idea, the Pyramid. For those of you who don't like the name 'hell', for instance, then you can simply refer to it as the sand dungeon.
Basically, it is a pyramid outside, on a sandy island just off the coast of lerilin (I'm thinking E, actually, but feel free to critique the idea.). It would start off in a T intersection where you could go left or right. These corridors join back up, making a square, but hae several corrridors leading off to the side, etc.
There would be two deeper levels, and as you got down to the bottom one, you'd see sand trickling in certain corners every so often, things such as this. The floor on all levels is completely covered by sand, but probably a darker shade to accommodate the dimness of the dungeon itself. There would be torches, chests, things like this. There could be some big rooms where the floor drops away, you see statues, etc., but a lot of it is corridors, similar to the ice dungeon.
In any case, here's where it gets interesting. In general, the dungeon would be a lot like a stereotyped pyramid. There would be undead wandering through the corridors (this would give an excuse to have a more varied undead system, with ghouls, mummies, etc.), and also sand and some poison creatures. Down at the bottom level, you could find Sand dracos, but no sand dragons (thats a good low level dungeon, not EVERY dungeon has to have dragons! No counting caves!), and perhaps there could be a second level to this pyramid, one room, that has a chest in it and some slightly harder creatures, perhaps BMs and such.
In any case, I haven't fully worked this idea out, so feel free to critique it. Although I have to say I've always wanted a sandy dungeon in Oberin!  |
_________________ Dracilus:Insane until proven crazy.
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Post subject: RE: The Pyramid
Posted: Feb 25, 2012 - 10:08 AM
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Honorable


Joined: Feb 05, 2009
Posts: 405
Status: Offline
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That actually sounds pretty cool, I agree to the no dragons philosophy as long as it does get pretty hard at the bottom level, that way it incrementally pushes younger players to go further down each time and maybe get to the bottom one day. Once they reach the bottom they can then try dungeons with dragons.
In my mind it should be built like aborek should be built. |
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Post subject: RE: The Pyramid
Posted: Feb 25, 2012 - 10:10 AM
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Royalty


Joined: Dec 19, 2009
Posts: 1468
Status: Offline
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| Yeah, well it could even have a couple of big rooms that have traps. May a couple fake chests or something, a it like the traps in stereotypical ancient Egyptian pyramids. ^^ |
_________________ Dracilus:Insane until proven crazy.
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Post subject: RE: The Pyramid
Posted: Feb 25, 2012 - 11:37 AM
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Honorable

Joined: Jun 06, 2011
Posts: 400
Status: Offline
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I like the idea too, put some new undead in there! Some wraiths maybe. Sand draco in the bottom level with a mummy...
Mummy might be like a lvl9 zombie (of course able to curse you), and perhaps able to cast poison and para spells.
In the mean time, I still think a few tweaks to existing dungeons would be good. We have seen how popular Hell has become with a minor tweak. |
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Post subject: RE: The Pyramid
Posted: Feb 25, 2012 - 04:44 PM
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Peasant


Joined: Aug 20, 2008
Posts: 67
Location: Yonder
Status: Offline
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I've always felt that Leriin could use its own dungeon/cave. I guess that the Ant Cave counts but it gets awfullly boring after the first time (unless you're a rogue or something). More undead creatures would be cool but what I think would be really sweet is if there was a great big tomb on the bottom floor where there would be lots of chests and high level creatures. It could be decorated in candles and the walls could be covered in Hieroglyphics or something.
Great idea Draco  |
_________________ Leader of The Pillars
http://thepillars.proboards.com/index.cgi?
Negithy of Lerilin
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Post subject: RE: The Pyramid
Posted: Feb 26, 2012 - 02:18 AM
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Royalty


Joined: Dec 19, 2009
Posts: 1468
Status: Offline
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Perhaps, but I guess there's gotta be a couple more floors, whose difficulty increases slowly until the lowest level, that way lower level players can challenge themselves and go further each time...
And I love the hieroglyphics idea, even if it is un-oberin-ish. I swear though, one thing I absolutely INSIST on in this dungeon is that the floor be covered in sand. Otherwise it just won't feel as cool.
It might also be cool to have a couple floors where you have narrow bridges over a big drop in to the darkness kind of thing. |
_________________ Dracilus:Insane until proven crazy.
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Post subject: RE: The Pyramid
Posted: Mar 11, 2012 - 03:00 PM
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Peasant


Joined: Aug 20, 2008
Posts: 67
Location: Yonder
Status: Offline
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Yeah I agree that the sand is necessary in order to have the right effect.
As for the creatures, maybe scorpions and giant snakes could mostly spawn on the higher levels along with some zombies and skeletons. Then when you go deeper you would see maybe gapers, sand dracos and more poison and undead creatures.
I like the narrow bridge over blackness idea and I think it'd be cool if this dungeon had this sort of eerie, creepy feel to it. |
_________________ Leader of The Pillars
http://thepillars.proboards.com/index.cgi?
Negithy of Lerilin
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Post subject: RE: The Pyramid
Posted: Mar 11, 2012 - 03:47 PM
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Honorable


Joined: Feb 05, 2009
Posts: 405
Status: Offline
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be even better if you could push people into the hole, at least then we know where the "ARGHHHHHHHhhhhhhhhhh" sound comes from.  |
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Post subject: RE: The Pyramid
Posted: Mar 12, 2012 - 07:55 AM
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Royalty


Joined: Dec 19, 2009
Posts: 1468
Status: Offline
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| Yeah, I like that, although a new low level undead might be nice to put in there to initially advertise both young and old players to go on a nice big hunt together. But yea, in a way it kind of reminds me of some of zelda's sand dungeons, the way i'm envisioning it. |
_________________ Dracilus:Insane until proven crazy.
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Post subject: RE: The Pyramid
Posted: Mar 12, 2012 - 09:10 PM
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Respectable

Joined: Sep 26, 2011
Posts: 185
Location: Not even I know that
Status: Offline
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| I love all of it. Maybe there should even be puzzles, or specific caverns that can only be accessed by a certain number of people. Eg: 4 people stand on platforms on the ground instead of going through a doorway and they are trapdoored into a harder level. Maybe something like a puzzle that you must solve to open a doorway, or a spell cast somewhere. Eg: a wizard has to cast lightning bolt on an orb to open a doorway to go onwards, while an invisibility spell would open the same doorway, but would put the party at a different place, and the same with plate specials (so basically, a certain special will open the door, but the room to which it leads is defined by the exact spell/special cast by one class. That would make the pyramid a huge maze(with a direct way out, of course, so we're not wandering around forever if someone crashes). |
_________________ The difference between Giants and Hill Giants is one level. That one level makes them indestructible to all players below level 9.
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Post subject: RE: The Pyramid
Posted: Mar 12, 2012 - 09:40 PM
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Respectable

Joined: Apr 21, 2011
Posts: 119
Status: Offline
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| id only like a pyramid if the music from the sand level in mario 3 played in the background. |
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Post subject: Re: RE: The Pyramid
Posted: Mar 13, 2012 - 02:31 AM
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Royalty


Joined: Dec 19, 2009
Posts: 1468
Status: Offline
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| kowlickkid wrote: |
| I love all of it. Maybe there should even be puzzles, or specific caverns that can only be accessed by a certain number of people. Eg: 4 people stand on platforms on the ground instead of going through a doorway and they are trapdoored into a harder level. Maybe something like a puzzle that you must solve to open a doorway, or a spell cast somewhere. Eg: a wizard has to cast lightning bolt on an orb to open a doorway to go onwards, while an invisibility spell would open the same doorway, but would put the party at a different place, and the same with plate specials (so basically, a certain special will open the door, but the room to which it leads is defined by the exact spell/special cast by one class. That would make the pyramid a huge maze(with a direct way out, of course, so we're not wandering around forever if someone crashes). |
I really like that idea. It's ingenious, and it's even doable, perhaps. Ooooh, here's hoping. ^^ |
_________________ Dracilus:Insane until proven crazy.
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Post subject: RE: Re: RE: The Pyramid
Posted: Mar 13, 2012 - 05:29 PM
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Respectable

Joined: Sep 26, 2011
Posts: 185
Location: Not even I know that
Status: Offline
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Maybe there could even be things that we have to pick up, like keys, and put into a doorway in a specific order. If wrong order, snakes drop from the top! Also, a bunch of random pit or doorway traps. Get too close to the wall, and it turns, trapping you in a room alone, where you have to keep going until you meet up with the group again (of course, this would only be the very lowest floors, as it would seem quite hard for beginners). Another thing for deep floors would be portals that you drop a reagent onto, and you are teleported to a different part of the pyramid, lower or higher, depending on the reagent. Eg: at the 1st portal which is on the 9th floor, if you drop a ginseng, it will take you back to floor 2, and an eel will put you on floor 5, and a mandrake root will put you on level 13.... Of course, the reagents destinations would change every time that nobody is in the pyramid, to prevent cheaters from going waaaaay down with too little reward. That way, you would have to tell the whole party what to drop and leave it up to chance, unless you visit that same portal in the same trip, in which case it will put you on the same floor it put you on last time.
I think that the mummies should drop rolls of cloth and bandages.
There should be a good reward at extreme lower levels, like a rare bag item that's there every time, but changes exactly what it is every time. An enhanced weapon, a merfolk hair, nevia flower (but seriously, at low levels, but not so low that it's impossible).
There could even be a hidden chamber, extremely difficult to access, that would contain a high level monster with a lot of loot on him, like a mummy dragon.
Okay, I got another idea, are you ready?.... Wait for it... A sandwitch... that you ride like a horse. Come on, think about it. |
_________________ The difference between Giants and Hill Giants is one level. That one level makes them indestructible to all players below level 9.
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Post subject: RE: Re: RE: The Pyramid
Posted: Mar 14, 2012 - 07:10 AM
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Royalty


Joined: Dec 19, 2009
Posts: 1468
Status: Offline
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Easy there, or it may be a bit hard to code!
I agree with what mummies would drop though.
As for the reward thingy, I dunno.... High level players could just faem and get the rare item. It should probably be like the ant cave, where those types of items are rare to find.  |
_________________ Dracilus:Insane until proven crazy.
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Post subject: RE: Re: RE: The Pyramid
Posted: Mar 14, 2012 - 07:28 AM
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Respectable

Joined: Sep 26, 2011
Posts: 185
Location: Not even I know that
Status: Offline
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| I'm talking rewards waaaaaaaaaaaaaaaaaaay down, at levels so high that you need a good-sized good-leveled good-coordinated team with good teamwork. |
_________________ The difference between Giants and Hill Giants is one level. That one level makes them indestructible to all players below level 9.
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