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REDMAN
Post subject: Remove magic items!  PostPosted: Dec 03, 2010 - 01:47 PM
Peasant
Peasant


Joined: Mar 28, 2007
Posts: 70

When I have seen discussion of wipes, I got the idea. So I'll post it.

(I oppose doing the wipe for the balance of the game. Because new player will put up the thread that want the wipe again in several years. )

My idea is that remove all magic weapons and magic robes from the forest. It becomes not easy to get the magic robes any longer.
Only the material of the robe (Nevie and Hair) has dropped in the forest. Therefore, player should advance the tailoring skill.
It is necessary to get the material in the dungeon to make magic weapon. They will go on a hunt to the dungeon. Wizards should advance the enchanting skill. Fighter should advance the blacksmithing skill.
I think that two or more problems are solved only by removing magic weapons and robes from the forest.

However, it is necessary to perform the relief to new players. I want lesser robe of protection which can get easy.

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Cassandra
Post subject: RE: Remove magic items!  PostPosted: Dec 03, 2010 - 05:01 PM
Royalty
Royalty


Joined: Mar 18, 2008
Posts: 2144

While I agree that it would be more fun if magical stuff wasn't so easily available, I would jump out of the window if I had to get tailoring 12. Then again, it's not like armour, where all plates sooner or later become able to repair their own - a few tailors would be enough to provide robes for everyone (and to get rich doing so).

On the other hand, I like the idea of enchanting and other crafts being useful. Just not sure if that would solve the "balance" (or even the economical) problems mentioned all around. Wink
 
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Faerie_Storm
Post subject: RE: Remove magic items!  PostPosted: Dec 03, 2010 - 05:30 PM
Royalty
Royalty


Joined: Sep 13, 2009
Posts: 1062
Location: In a Dark Forest...
Status: Offline
We need lesser, medium and greater robes of protection, the lesser variety (while not great, 10 AR maybe?) should be purchasable in stores.

Also, all skills should be capped at 10 and items/skills adjusted according to the new levels available. (perhaps harder to get to level 10?)

I like the idea of dropping the items needed for crafting instead of the items, it makes more sense really.

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Draco
Post subject: RE: Remove magic items!  PostPosted: Dec 03, 2010 - 11:31 PM
Royalty
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Joined: Dec 19, 2009
Posts: 1509

Status: Offline
Quote:

When I have seen discussion of wipes, I got the idea. So I'll post it.

(I oppose doing the wipe for the balance of the game. Because new player will put up the thread that want the wipe again in several years. )

My idea is that remove all magic weapons and magic robes from the forest. It becomes not easy to get the magic robes any longer.
Only the material of the robe (Nevie and Hair) has dropped in the forest. Therefore, player should advance the tailoring skill.
It is necessary to get the material in the dungeon to make magic weapon. They will go on a hunt to the dungeon. Wizards should advance the enchanting skill. Fighter should advance the blacksmithing skill.
I think that two or more problems are solved only by removing magic weapons and robes from the forest.

However, it is necessary to perform the relief to new players. I want lesser robe of protection which can get easy.



I guess it is possible with nevia flowers and merfolk hair being sold at silver leaf shop. The only problem is, you'd want a fair amount for all, so more trips to the silver leaf shop would be necessary. Therefore, wouldn't we then want more silver leaves, which many people want to be made rarer?

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REDMAN
Post subject:   PostPosted: Dec 03, 2010 - 11:55 PM
Peasant
Peasant


Joined: Mar 28, 2007
Posts: 70

It will solve tedious time in the bank.
They go to the dungeon for the material.
We must be balanced of the party to capture the dungeon. Each role becomes important.
GM will come to do RTQ easily.
A high level player also must go to the dungeon because savings of the magic items disappear.
The value of the silver leaf rises again.
Even if a few tailors would be enough to provide robes, the role play of tailor arises there. A lot of people who start becoming them will show up.
The auction opened in the blue moon festival regains vigor.

However, GM's careful adjustment is necessary for these.
It is meaningless when there is an essence in the chest.
Two or more purposes can be achieved with one dungeon, it is the same.
The material of the essence will have to be changed again.

However, I believe that this idea is more constructive than the wipe discussion. [/list][/list]

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