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Post subject: Random Magic Items
Posted: Nov 01, 2010 - 09:12 PM
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Honorable


Joined: Jan 30, 2009
Posts: 288
Status: Offline
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| Wouldn't it be interesting to find a bagged item that you had no idea what it did? Items that you had to fiddle with to figure out what they were for. Items that you could name as long as you owned them to mark what they might do. When you open a bag, it shows an orb, a weapon, a ring with no other specifics more than that. Perhaps some have more than one ability? |
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Post subject: RE: Random Magic Items
Posted: Nov 01, 2010 - 11:30 PM
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Noble


Joined: Feb 26, 2007
Posts: 640
Location: The forest Ö somewhereÖ
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| nameless items with hidden powers you had to figure out? |
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Post subject: More specific
Posted: Nov 02, 2010 - 02:59 AM
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Honorable


Joined: Jan 30, 2009
Posts: 288
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A rather tautological question wasn't it?
Some refinement then.
This idea is inspired by the fact that all values for magic items are maxed and known when we find them. You pick up a bag, peer inside, and you instantly know what it is and how it is to be used. Not much mystery there beyond the moment of seeing the bag.
Would it change the game drastically to stick a fork in the whole transparent attribute and "+ value system"?
To develop the idea further, you could have a skill or sub-skill that allowed characters to examine an item and determine it's abilities and/or quality. It could be as basic as observations we make with the Anatomy skill. Like, "This item is a Katana of Speed" or "This Katana is in Poor Condition". I imagine knowing your metal weapons would fall under blacksmithing. Bows under woodworking, etc. Of course having the appropriate level of knowledge to accurately identify an item would make sense.
Adding more mystique to magic items might be worth doing even though this might not sit well with a few of those min-maxers out there.
I am sure other games have done this sort of thing, although none spring to mind. |
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Post subject: RE: More specific
Posted: Nov 02, 2010 - 07:46 AM
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Royalty


Joined: Dec 19, 2009
Posts: 1509
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I am sure other games have done this sort of thing, although none spring to mind.
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D&D did it. There were items that were only identifiable by a high enough lore skill. That's why i had deekin the kobold bard on Shadows of Undrentide and Hordes of the underdark(He wasn't there for neverwinter nights). He had a rediculously high lore skill level. Eventually, i levelled my own and barely ever needed him to identify anything. But that was when i was at such a high level i had epic spells, like summon dragon, greater ruin, and hellball  |
_________________ Dracilus:Insane until proven crazy.
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Post subject: RE: More specific
Posted: Nov 02, 2010 - 01:30 PM
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Master GM

Joined: Jan 11, 2007
Posts: 1001
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| In the past, bags you found on the ground were unknown until you used the Magic Lore skill. This became tiresome and was dismissed fairly quickly, if I recall correctly. |
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Post subject: RE: More specific
Posted: Nov 02, 2010 - 04:47 PM
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Noble


Joined: Feb 26, 2007
Posts: 640
Location: The forest Ö somewhereÖ
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I would get rather annoyed with it.
Also, if the skill is brought back, i think that once you ID an item for the first time, you shouldn't have to ever again. |
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Leader of the Black Roses
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Post subject: RE: More specific
Posted: Nov 02, 2010 - 04:59 PM
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Spammer


Joined: Apr 11, 2009
Posts: 1275
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| But of course, to level it, you would have to ID items thousands of times, if it worked like other skills. Sounds pretty awful. |
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Post subject: Legends of Lore
Posted: Nov 02, 2010 - 08:19 PM
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Honorable


Joined: Jan 30, 2009
Posts: 288
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| Making this a part of a larger skill set makes some sense. I could see a Lore skill being pointless unless there was more to it other than prodding the odd magical knickknack now and again. Your ability to ID an item should progress with the whole skill. Just as Repairing different types of items require different skills, Identifying different types of items would as well. Having a Lore skill would be as useful as a comprehensive Repair skill. |
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Post subject: RE: Legends of Lore
Posted: Nov 02, 2010 - 09:25 PM
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Noble


Joined: Feb 26, 2007
Posts: 640
Location: The forest Ö somewhereÖ
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Meaning only wizards could tell you what ring you found.  |
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Leader of the Black Roses
Person to Charnath
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Post subject:
Posted: Nov 02, 2010 - 10:03 PM
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Forum Troll


Joined: Jul 23, 2008
Posts: 1406
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| No thanks |
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Post subject:
Posted: Nov 02, 2010 - 10:08 PM
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Noble


Joined: Feb 26, 2007
Posts: 640
Location: The forest Ö somewhereÖ
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Yep, not interested either.  |
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Leader of the Black Roses
Person to Charnath
(Sorry for misspelled words )
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Post subject:
Posted: Nov 07, 2010 - 06:55 PM
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Royalty

Joined: Sep 13, 2009
Posts: 1062
Location: In a Dark Forest...
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| make your lore skill level equal to your class level and have it automatically increase with your class level. Then you still have a useful skill, but it is not annoying. (this should also be doe for rogues lockpicking and removing traps skills, or a similar idea) |
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