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yorck
Post subject: dwarves  PostPosted: Mar 18, 2010 - 07:02 PM
Peasant
Peasant


Joined: Apr 01, 2007
Posts: 57

Status: Offline
Here's another one. I know, i am necroposting by doing this, but a friend convinced me to repost a very old idea which i feel i failed to explain properly those ages ago. So there it is.

Basically, my idea starts with the fact that pretty much all creatures out in the Oberin world are hostile, or are initially neutral at best. There is nothing out there that feels inclined to help you in any way ñ unless of course you manage to tame it. Fair enough, you say, that's what druids are for.

Agreed. However, for the sake of creature diversity and different approaches to game play, and because i would like to see the dwarven speech lines a certain new developer might come up with, here is something to ponder about:

There is evidence of dwarves in Oberin. Yet, we never see any. That, I hear you say, is because they live deep in the mountains. Fine - but since there are dwarven tools to be found, it seems that some of them come to the surface once in a while.

If we assume that dwarves are organised in a somewhat similar class structure than the human Oberin folks, we can imagine that there are dwarven wizards and healers, who are in need of reagents. So, someone has to go out and gather those. Now, since the dwarven physique is rather complex, not all healers may pass the exams to become a fully qualified healer, and end up as quacks, mere aids to the full healers - concocting potions, mending robes, and being sent off to get ginseng!

If such a dwarven quack on a gathering mission now happened to stumble upon a human hunting party, he might just decide, instead of hiding, to seize the opportunity to improve casting and try out a few spells. Dwarves of course are also widely known to have quite a taste for ale. Hence that dwarven decision-making process could be significantly influenced by offering them some ale. In game terms, if you feed the quack with ale, he/she will stick around and cast some potentially helpful spells on you, and will do so until you stop offering ale.

However, as i mentioned, those fellas may not be the brightest crackers in the box to start with, and also the human body is significantly different from the dwarven one, therefore dwarven spellcasting is not a very accurate art. You might end up being thoroughly detoxed while you are about to die and could rather do with a *pur*, or you end up being strengthened or all sorts of things, while actually being cursed. But, once in a while, the quack might cast just the right thing at the right time and help you out.

When he feels like needing another ale, the quack could say something like "what a dry day today" (ñ just for starters). If you run out of ale or stop giving him any, the dwarf will get back to his own business and leave. Once he leaves, he leaves. To be clear - a dwarf is not a pet. If you log off, he will be gone. And certainly a dwarf could not be stabled - even the mere idea would be rather offensive to any dignified dwarf. They are just very rare encounters with a huge thirst and a kind spirit - well, sort of.

Disclaimer: The idea presented above does not intend to promote the unresponsible consumption of ale. Always drink ale sensibly.
 
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