| Author |
Message |
Stefan |
|
Post subject: 1/12/09 - Guild hall chests and other things
Posted: Jan 13, 2009 - 12:50 AM
|
|
Developer

Joined: Mar 19, 2007
Posts: 418
Status: Offline
|
|
The server and client were updated tonight to apply the following changes:
- Guild Halls: We decided to lift the limit of chests a Guild Hall can have. As long as you have money (and space, to some extend), you can ask for a new chest. The prices are 10,000 gp per chest up to your halls set maximum, and then 100,000 gp per extra chest.
- Enchanting: The Art of extracting Etherite has been refined and mastered. All wizards will now notice a great increase in the amount of Etherite they are able to extract.
- Enchanting: Increased the bag drop rate of rare enchanting reagents.
- Enchanting: Infused crystals can now be sold in most shops.
- Enchanting: Extract Etherite from Ferrite now has a mana cost.
- Enchanting: Etherite cost of all enchants has been fixed.
- Enchanting: Infused Pure Purple Crystal: Now properly requires a Pure Purple Crystal.
- Enchanting: Vial of Acid was renamed to Explosive Dust. Now a level 4 enchant. Etherite cost was lowered from Vial of Acid. Also now requires Elemental Dust instead of an Infused Yellow Crystal, and is made in batch of 2.
- Special Attacks: The following special attacks no longer require a target to activate: Sting, Backstab, Decimate, Booming Blow, Double Strike, Challenging Strike, Knockback, Escape Move.
- Special/Rogue: The damage of Backstab and Decimate were increased.
- Special/Rogue: Vial of Acid renamed to Explosive Dust. Now paralyses your target for a moderate amount of time instead of disorientating it.
- Special/Fighter: Added a mild paralyze effect to Knockback. Also increased its damage done.
- Rogue's Edge should work more reliably.
- Gapers should no longer teleport people inside Guild Halls.
- Spellcasting monsters will no longer ignore line of sight under certain conditions.
- Removed the Magic Plant fix. While it did solve part of the problem, it created more bugs than it's worth, so I decided to remove it and that we'll all live with plants for a bit more.
- Trying to repair Robes of Protection now properly gives an error message.
- Stone Golems are now level 11
- Liches are now level 13
Apologies in advance for the lack of server restart notice - the server actually crashed and we took advantage. The auto updater should work for this update. If it doesn't for you, check the Downloads page for a fresh full dmg (Make sure you check the download date so that you don't accidently download an old version of the client - at the time of this post the dmg is not online yet). |
_________________
Memories...
Last edited by Stefan on Jan 13, 2009 - 01:57 AM; edited 2 times in total
|
| |
|
|
|
 |
Alyssea |
|
Post subject: RE: 1/12/09 - Guild hall chests and other things
Posted: Jan 13, 2009 - 12:58 AM
|
|
Noble


Joined: Jul 18, 2007
Posts: 639
Location: Australia
Status: Offline
|
|
| Level 11? Now we really need to move our hall... |
_________________
|
| |
|
|
|
 |
|
|
Post subject: RE: 1/12/09 - Guild hall chests and other things
Posted: Jan 13, 2009 - 01:01 AM
|
|
Noble


Joined: Jan 11, 2007
Posts: 930
|
|
| Very nicely done Stefan. Woot, third post. |
|
|
| |
|
|
|
 |
Hania |
|
Post subject: RE: 1/12/09 - Guild hall chests and other things
Posted: Jan 13, 2009 - 01:03 AM
|
|
Noble


Joined: Jul 23, 2008
Posts: 736
Location: Somewhere naked.
Status: Offline
|
|
|
|
|
 |
Satyricon |
|
Post subject: RE: 1/12/09 - Guild hall chests and other things
Posted: Jan 13, 2009 - 01:04 AM
|
|
Respectable


Joined: Jan 12, 2007
Posts: 211
Location: Sweden, Stockholm
Status: Offline
|
|
|
|
|
 |
Stryker |
|
Post subject: RE: 1/12/09 - Guild hall chests and other things
Posted: Jan 13, 2009 - 01:07 AM
|
|
Honorable


Joined: Jan 28, 2007
Posts: 287
Status: Offline
|
|
Thank you Stefan.
-Stryker |
|
|
| |
|
|
|
 |
Jinker |
|
Post subject: Re: RE: 1/12/09 - Guild hall chests and other things
Posted: Jan 13, 2009 - 01:07 AM
|
|
Master GM

Joined: Jan 11, 2007
Posts: 721
Status: Offline
|
|
| Hania wrote: |
| Auto Update is not working... |
You might want to wait until we actually launch the server.
Will be another 10-20 minutes from now.
07:06 PM EST
01-12-2009 |
_________________
|
| |
|
|
|
 |
Ariki |
|
Post subject: RE: 1/12/09 - Guild hall chests and other things
Posted: Jan 13, 2009 - 01:07 AM
|
|
Noble


Joined: Jan 20, 2007
Posts: 947
Location: Student City! New Zealand
Status: Offline
|
|
| Sweet, thanks! |
_________________ Signed,
Ariki, Druid
(Iceane):"Ariki - Shattering lifelong dreams, and momentary thrills, one guild at a time."
_______________
(Jinker): It's A Ricky!
|
| |
|
|
|
 |
Hania |
|
Post subject: RE: Re: RE: 1/12/09 - Guild hall chests and other things
Posted: Jan 13, 2009 - 01:07 AM
|
|
Noble


Joined: Jul 23, 2008
Posts: 736
Location: Somewhere naked.
Status: Offline
|
|
|
|
|
 |
Hania |
|
Post subject: RE: Re: RE: 1/12/09 - Guild hall chests and other things
Posted: Jan 13, 2009 - 01:09 AM
|
|
Noble


Joined: Jul 23, 2008
Posts: 736
Location: Somewhere naked.
Status: Offline
|
|
|
|
|
 |
|
|
Post subject: Re: RE: Re: RE: 1/12/09 - Guild hall chests and other things
Posted: Jan 13, 2009 - 01:10 AM
|
|
Honorable

Joined: Jan 11, 2007
Posts: 491
|
|
| Hania wrote: |
| What is the new limit of chests in guild halls now? *is interested in the topic* |
| Stefan wrote: |
| We decided to lift the limit of chests a Guild Hall can have. |
|
|
|
| |
|
|
|
 |
Draganol |
|
Post subject:
Posted: Jan 13, 2009 - 01:11 AM
|
|
Noble


Joined: Mar 30, 2007
Posts: 627
Status: Offline
|
|
Just to clarify, are you saying that the add-on slot limits for Guild Halls have been removed? Or just that a large GH can now have all their slots filled with chests?
Like, could a Medium Hall now have 6 chests and a forge? Or a Large Hall have a forge, chess table, and 7 chests? Etc? |
_________________ Calicas
Draganol
Druid Forums
|
| |
|
|
|
 |
Hania |
|
Post subject:
Posted: Jan 13, 2009 - 01:14 AM
|
|
Noble


Joined: Jul 23, 2008
Posts: 736
Location: Somewhere naked.
Status: Offline
|
|
|
|
|
 |
Liaraen |
|
Post subject:
Posted: Jan 13, 2009 - 01:14 AM
|
|
Game Master

Joined: May 29, 2008
Posts: 61
Status: Offline
|
|
| Quote: |
Guild Halls: We decided to lift the limit of chests a Guild Hall can have. As long as you have money (and space, to some extend), you can ask for a new chest. The prices are 10,000 gp per chest up to and including the 7th, and then 100,000 gp per extra chest.
|
|
_________________
|
| |
|
|
|
 |
Hania |
|
Post subject:
Posted: Jan 13, 2009 - 01:16 AM
|
|
Noble


Joined: Jul 23, 2008
Posts: 736
Location: Somewhere naked.
Status: Offline
|
|
|
|
|
 |
|
|