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Stefan
Post subject: RE: Bracken and Gapers  PostPosted: Jan 07, 2009 - 02:14 PM
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I want to thank people for the feedback so far - remember that it is an open beta test and as such - more than ever with this new version - we gather most of the data in game and tweak accordingly.

You can rest assured that all creatures and special attacks are being looked at and have a major part of our attention at the moment.
I would however strongly suggest people to open separate topics to voice a particular concern, as posts made in this forum can get flooded easily. It helps getting the general feeling of the update and setting a path for the future changes, but a separate topic for one specific issue is much more likely to develop into an interesting and constructive conversation.

I'd also like to remind people that while feedback is a great way to go forward, ideas are even better. Don't like the current rogues special attacks? Well, tell us what you'd like to see! I'll repeat myself, the sky is the limit from now on. If we are the engine that keeps the game up and running, you are the fuel that powers it.

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Gawr
Post subject: Re: RE: Rogue  PostPosted: Jan 07, 2009 - 02:18 PM
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Synnove wrote:
Also, how will an even lower level cleric manage to level RM? (Silje is level 10 cleric with level 5 RM at the moment. BB is actually going backwards/deleveling in RM due to deaths.)


As hinted in another thread, for newer players, perhaps low level magic creatures could be introduce eg. imps and brownies..

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tenskulls
Post subject: RE: Re: RE: Rogue  PostPosted: Jan 07, 2009 - 04:03 PM
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I am starting to feel somewhat trapped. I play a fighter and numerous things are quite frustrating for me:
Bracken and gapers feel to powerful and that prevents me from moving around easily. But that is not what really gets me.

What I really don't like it that taking on creatures stronger than you gets you less experience. As a relatively low level fighter I used to amuse myself by taking on zombies and trolls who were technically stronger than me (but I had enough armour to make up for that fact). Now I have to pretty much limit myself to fighting skeletons in the Leri cemetery. It frustrates me that I cannot go and kill greater leveled creatures (and feel more accomplished) and I know have to go and kill creatures that are "quite strong" If I want to level up.
Aside from that I have no qualms about the update.

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Aren the fighter.


I wonder how long it was since I actually played the game.....
 
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aeronaut
Post subject:   PostPosted: Jan 07, 2009 - 04:25 PM
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Stefan wrote:
The character creator is up and running again.


Stefan,

I asked last night, and you delivered this morning.

Thank you, thank you, thank you.

Much appreciation. And any further requests will be in a new thread.

Regards,
aeronaut
(Hume and Speeva)
 
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Stefan
Post subject: Re: RE: Re: RE: Rogue  PostPosted: Jan 07, 2009 - 04:34 PM
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tenskulls wrote:

What I really don't like it that taking on creatures stronger than you gets you less experience. As a relatively low level fighter I used to amuse myself by taking on zombies and trolls who were technically stronger than me (but I had enough armour to make up for that fact). Now I have to pretty much limit myself to fighting skeletons in the Leri cemetery. It frustrates me that I cannot go and kill greater leveled creatures (and feel more accomplished) and I know have to go and kill creatures that are "quite strong" If I want to level up.


The penalty is mainly preventing you from training on sheeps when you're level 7 and lizards when you're level 13. On the other hand, bashing at a stone golem at level 2 because another fighter is keeping it busy with challenging strikes shouldn't be a valid way to level.
The level difference required to penalize you is that big. Generally speaking, if you have the power to solo it, it will make you level fast.
More generally speaking, play the game as you like and don't bother about levels, they'll go up much faster this way Wink

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tenskulls
Post subject: RE: Re: RE: Re: RE: Rogue  PostPosted: Jan 07, 2009 - 04:42 PM
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Oh good.
Thanks for the clarification.

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I wonder how long it was since I actually played the game.....
 
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Bartok
Post subject: RE: Re: RE: Re: RE: Rogue  PostPosted: Jan 08, 2009 - 12:48 AM
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I am still exploring what this update does to my cleric and fighter but find I stood toe-to-toe with a braken.. and drank every healing pot I had and still had to leave before killing the darn tree.

BUT, this is a good thing imo.
With the more powerful attacks -- this is forcing all those solo uber adventurers to consider coming back to having partners.. be they other fighters, rangers, or clerics (healers).

Part of Obie's 'charm' to me has been the meeting/greeting teamwork -- and it was getting far away from that before the update. Perhaps folks will start teaming up again and seeing how that works to everyone's advantage?
 
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JoeP199
Post subject:   PostPosted: Jan 08, 2009 - 03:32 AM
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I agree with the logic of making it more beneficial to fight creatures close to your own ability. The only problem I have with it is, since the changes wrought by the update, I don't know which are close. Bracken and Gapers are obviously much stronger, Bone Mages lalso are stronger, and Stone Golems are off the charts. All I can do is check anatomy, and try to focus on those that are "very strong" for now.
 
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Synnove
Post subject:   PostPosted: Jan 08, 2009 - 07:32 PM
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Quote:

More generally speaking, play the game as you like and don't bother about levels, they'll go up much faster this way


This is the best philosophy ever. I totally agree.

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Zarco
Post subject:   PostPosted: Jan 08, 2009 - 08:46 PM
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Synnove wrote:
Quote:

More generally speaking, play the game as you like and don't bother about levels, they'll go up much faster this way


This is the best philosophy ever. I totally agree.


It's not a philosophy, it's the reward for good design. Before this upgrade only Stealth and Tracking (and apparently Taming, I can't judge) deserved the crown of good design:
ó How do I level?
ó Don't worry, just use it!

From what I understand of the history of Oberin, we can trust Stefan on that.
Smile

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/Kanos/
Post subject:   PostPosted: Jan 08, 2009 - 11:15 PM
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For what it's worth I disagree completely. I am capable of hanging out with people or going on large hunts without complaining that a bracken was killed before I got all my RM successes (for example).

However when I'm soloing I want to endulge my anal-retentive side and be able to focus on training a specific skill as well as counting numbers of successes and the like. I personally feel fighters were wronged when Parry was given as one of our primes since there's almost nothing we can do to actively level that skill.

I understand what may be the over-arching phylosophy of the game, but why would anyone make a decision FOR the player? Lay the choices out in front of us and let us choose depending on our mood and play style.

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Krispos
Post subject:   PostPosted: Jan 09, 2009 - 04:19 AM
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It's your game because you play. It's the developer's game because they make it for everyone. This game was meant as a team based game and you guys ignore it more than role playing. There are ways to compensate for the shortcomings of a class, but don't expect to see much in the way of pity for the individual. Now that there is a healthy fear of solo adventuring, you are far more likely to have team oriented combat, or never leave the walls of your city. It's a massively multiplayer role playing game for a reason, don't ignore those aspects for the sake of success'.

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Stryker
Post subject:   PostPosted: Jan 09, 2009 - 09:39 AM
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Don't confuse Roleplaying with Teamwork or Group play. They are quite often not the same thing. And sometimes mutually exclusive.

From my experience, it is in the Roleplaying arena where certain individuals start demanding the most "pity". But we will see.

For me, I always liked knowing how each class worked and how to change my style to suite who I was with. But I am finding that very hard to do at this point, in no small part because Fighters have no particular role anymore... And I am still trying to find a Rogue who can tell me how their new skills work.

Sincerely,
Lord Stryker
The Courtless Jester
 
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Synnove
Post subject:   PostPosted: Jan 09, 2009 - 12:50 PM
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Well, you all saw how useless I was (and to some degree still am) feeling as a druid earlier on in these postings.

It's never fun being set back on the learning curve or finding that you are no longer what you became comfortable as in Oberin. I feel somewhat noobish these days. Uncomfortable!

BUT.....

1. The Developer and the GM's are trying to work with us to make it fit better. That's a plus you just might not get somewhere else.

2. The changes are massive. So it will take some time to figure it all out. I am doing my best to suggest what can be done from my point of view (I am all spellcasters, no plates).

3. The interest level in the game has skyrocketed. It's time to work out new strategies! I wish I could get some of my students to critically think in life the way this group of people does for Oberin. This bunch has come up with some very creative and clever ways to survive in a fairly harsh world that seems a whole lot harsher at the moment. Makes playing the game with you a whole lot of fun!

It's difficult. I don't always like it. We'll do it, though, in the end. Smile

Synn

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/Kanos/
Post subject:   PostPosted: Jan 09, 2009 - 07:18 PM
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Synn - your optimism is like a sugary avalanche of sugar with frosting on top heading straight for my face. I guess we need some, but oh man, could you please make it hurt less? Yikes!

Krispos wrote:
This game was meant as a team based game and you guys ignore it more than role playing..

Where your proof s to what "this game was meant as"?
Krispos wrote:
There are ways to compensate for the shortcomings of a class, but don't expect to see much in the way of pity for the individual.

Not if GMs start giving out "hero classes" or other special treatment to people who roleplay "just right".
Krispos wrote:
Now that there is a healthy fear of solo adventuring, you are far more likely to have team oriented combat, or never leave the walls of your city. It's a massively multiplayer role playing game for a reason, don't ignore those aspects for the sake of success'

If you really feel that way, maybe you should read Clementiyn's post on the subject.

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