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Kuxinux
14 Post subject: Implementing currently useless (or near useless) skills...  PostPosted: Feb 09, 2007 - 11:00 PM
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Don't you think it's about time skills like Cooking and Detecting Hidden had a purpose? maybe adding some extra effects to foods you eat (such as a HP boost or faster HP regen, faster MP regen, MP boost, momentary INT/STR/DEX increases?) and what about Detecting Hidden.. as far as i know, it does nothing.... maybe you can add in things that are invisible while attacking unless they are detected? and what about trying this: invisible chests (just thowing that one out there.. would be interesting) i give these ideas a Thumbs Up!

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Kuxinux
Post subject:   PostPosted: Feb 10, 2007 - 01:56 AM
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Please post replys.. I dont want this to be a one-sided converasation Confused Oh and I forgot, why not add a bit more variety to fishing..?

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baka
Post subject:   PostPosted: Feb 10, 2007 - 03:12 AM
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http://oberin.com/index.php?name=PNphpBB2&file=viewtopic&t=78

Read that first and ponder whether what your ideas need programming. ALSO, it's just been 3 hours between your posts. Wait for maybe 24 hours or more before saying no one replies.

Although for ideas, it'd be great to see them realized. Especially the fishing and cooking. Tho food with effects are a bit too other games like. Can't complaint if possible tho.

As for detecting hidden, may as well take that out and put something else in that may be more useful. Like, sit/rest to regain health faster.

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Shogun
Post subject:   PostPosted: Feb 10, 2007 - 07:36 AM
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I don't see why we can't suggest stuff that requires programming baka, once/if we get a programmer again I'm sure all old ideas will be discussed.

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baka
Post subject:   PostPosted: Feb 10, 2007 - 09:02 AM
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ah yah. I have no idea why i said that, but i was in pretty bad mood. donno why. I apologize for that.

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Gelito
Post subject:   PostPosted: Oct 25, 2011 - 01:13 AM
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This is an old but great idea!

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Cyric
Post subject:   PostPosted: Oct 28, 2011 - 11:10 PM
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I've been playing for 4 years and I've always wanted detect hidden to do something, even if it's in an RTQ. I've actually worked on Detect hidden just in case one day it is used or changed to a useful skill.

Cooking, I like the idea of it doing something, even if it's to make foods that fill you up faster. Like pies, why is eating a whole pie not fill you up completely?

P.S. I know Deli would love for cooking to do something more since his skill at it is around 13.

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Gelito
Post subject:   PostPosted: Nov 05, 2011 - 10:28 PM
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I, for some reason, thought that the higher level the food, the longer you stayed full, or the faster it filled you. If bread fills you and keeps you full at the same rate of stuffed giant heart for example, then what is the incentive to level cooking past bread or steak?

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vigilante
Post subject:   PostPosted: Nov 07, 2011 - 05:08 PM
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Gelito wrote:

...
what is the incentive to level cooking past bread or steak?


Eating all of Oberin? It's sort of like "why do tourists travel the wool, er world looking for dyes, and alcohol," just to consume them for no-additional "benefit"?

As the (ex-)cavers say: "why do we descend into the Earth's breach? Because it's Not there!" And as the gourmands say: "we travel the world, get to meet interesting people and eat (with) them Very Happy"

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Gelito
Post subject:   PostPosted: Nov 08, 2011 - 12:16 PM
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So the answer is there is no incentive. It is a useless skill beyond level 2. It would be great to have higher level foods keep you full longer or be used to attract certain creatures. Just like the legendary poison pie!!!!

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Ariki
Post subject:   PostPosted: Nov 21, 2011 - 02:35 AM
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How about this, you try and live off eating bread... It fills you the same as any other food, so why not right?

Anyway, back when i started playing, im pretty sure i was told this game was made to be more 'realistic' so why should our characters live off bread constantly if we don't irl..

I do agree there should be additional effects though, but think of what effects us with our food when we eat it, for example, fish with omega 3 gives food to the brain, so fishy foods in-game could have an effect with the intelligence over a long period of time. And bread crusts... according to my father back when i was 7... helps build muscles, so why not over a long period of time eating that food, it effects strength.


I believe if food is to have effects, that it should take a while, eating that food to finally give you an effect, but will stay there for a while. And if you eat the same food over and over, you should become sick (Unless it is a healthy feed such as steak, bread and cake every day)

Anyway, that will do if anyone even understands where im coming from...

This has been a visit from the long lost, A-Riki!

Peace

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Bittel
Post subject:   PostPosted: Nov 21, 2011 - 03:22 AM
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I like what Ariki has to say.

Also, what if we just raised the price of food in shops (to an unreasonable price, unless uber rich Very Happy) or just stopped selling food. Then players would be forced to experience the joy of cooking (and fishing if you can't cook steak Razz).

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Hacton
Post subject:   PostPosted: Nov 22, 2011 - 12:18 AM
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Ariki?!?! Wow nice to hear you still live! *checks my grey status*

Any good druid knows what raw ingredients are for and any plate knows you can not drink a potion unless your hands are empty. Food and it's fun varieties give us the ability to eat while battling. I still am not sure how we do this and can't drink something too.

I wonder how we would identify that the food has done something and what would it do that does not interfere with the great clerics stat alterations. I am for food giving some change in hunger duration or something identifiable, but what and how and balance are questions that need to be answered first .

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Heike
Post subject:   PostPosted: Nov 22, 2011 - 10:13 PM
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I agree that different varieties (or "levels") of cooked food should have different effects.

Just as plate armor protects you better than leather or chain mail, a lobster pie or stuffed giant heart should have a "stronger" effect on your hunger than an apple or a piece of bread.

As I see it, there are two ways to accomplish this. One is to alter the amount of hunger removed, and the other is to alter the duration before one becomes hungry again.

Let's call moving from "a bit hungry" -> "full" or from "full" -> "very full" one level of hunger.

Then we could set the number of items required to raise the player one level of hunger.

Ex:
Apple: 3
Piece of bread: 3
Steak: 2
Dried Trout: 2
Lobster Pie: 1
Stuffed Giant Heart 1
And perhaps a sea serpent egg omelette would actually raise hunger 2 levels.

That's one way to do it.

The other would be to say that an apple or a piece of bread raises your hunger one level and keeps it there for 2 minutes, whereas a steak or dried trout keeps your hunger "up" for 3 minutes, and a giant heart or lobster pie keeps it up for 4 minutes. IE the higher the "quality" (or cooking level) of the food you eat, the longer it keeps you satisfied.

I think that having to maintain a "balanced" diet would be unreasonable. It would be more realistic, but many of us already have problems with pack space, as you can tell by reading other threads. Being required to carry multiple varieties of food in order to stay healthy would, in my opinion, just add to that problem and not add anything to the game.

JMHO
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vigilante
Post subject:   PostPosted: Nov 24, 2011 - 06:08 PM
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Heike wrote:
I agree that different varieties (or "levels") of cooked food should have different effects.

. . .

I think that having to maintain a "balanced" diet would be unreasonable. It would be more realistic, but many of us already have problems with pack space, as you can tell by reading other threads. Being required to carry multiple varieties of food in order to stay healthy would, in my opinion, just add to that problem and not add anything to the game.

JMHO
Heike/Irika/Mirrim


I dunno about "should" have different effects: but like many, I certainly believe it would "be," "cool." Cool So let me get your ideas straight: in one version - which presumes we could even have more than 1 version, really, which is to say maybe either /Both, effects Confused - "amount" of Hunger-removed is changed. In the other version, "duration" is altered, of Hunger.

So, some info. for your examples, we eat 5 food units /hr., to go from Very Full, to Very Full, again. and 6 to go from Starving, to Very Full, of (main) course. I like the idea that big and /or "expensive" foods would have one effect; I also like the idea that specific food and /or high-Cooking level-required (mind the fails), would have another effect.

Again, 12 mins. on one piece of food, so far: and a Nourish Potion takes us from Starving to Very Full (6 Hunger levels) instantly, for as-much cost to the druid if producing, as Magic Bread (which gives no Magery successes, unlike Alchemy, for the other* ). If drinking 1 Nourish Potion /hr., we'd still get down to Very Hungry (hardly any measurable skill gain), while still "over"-eating to the amount of 1 Hunger level - we could've gone down to Starving, first. But obviously, the goal is: eat up!

So, the goal, then, is that even the average druid, anyway - any Player character, but really, a druid's a good example to use.. - carries at Most 2 kinds of Hunger-satiation: in the easiest example, for them again (an) Alchemically produced Potion(s, up to 20) and a Magery-resultant Magic Bread stash.

Now, rather than making Pizza of Power.. I'd suggest that: because if it were Only high Cooking skill, allowing any difference, there also be highly-expensive, foods. Sea Serpent Omelettes, are yes, an egg-cellent example.

I think moreover we already basically Achieve a "balanced diet," what with effectively-Magical Nourish potion(s), and food being-cookable, by most, with any skill, from raw steak with Cooking 2. Now: I admit there are not-many "vegetarian options," other than Potion bottles, a few fruits, if vegan non-fermented (is that possible?) alcohol, and bread.

Still, I'm sure that there'd be more of an incentive to mine Gold Pieces and /or spend them, if people were to be able to buy any of the most-expensive (see the Purple Eggs) ingredients from a Restaurant /Pub (note that more turn-in Red Eggs for Nourish Potions, since it's a quest, than eat them, purely-raw and /or cook into Omelettes; though they are also for Cake Very Happy , and I've ingredients for all I know in the Oberin trading values table, Search-able by that phrase, entered into the top of the two boxes, "Search for Keywords" and the lower option: "Search for all terms," used when Search-ing, here in Forum.. General).

In fact, I'm sure that if we could sell high-priced foods at Restaurants /Pubs, there'd develop a problematic aspect: some charge more, than others; people would work on Stealth, Tracking, etc. just "paying the bills" (for food for themselves to eat), buying-low, selling-high, if this were not-checked. As is, if we can't buy any fancier Cooking ingredients, it already-raises, the effective price, of even simple Birthday Cake.

Oh, and I'm pretty sure Gohoran chocolate might raise Hunger a little more: But, it might also be for some super-duper awesome "quest," at that community North of Mirith a bit. Whereas candy has no nutritional benefit: nor, do I think, do candied apples (etc. ..?). GM food = no /all-calories Razz .

So: back to Heike's ideas. "Duration" of Hunger, makes me think of "buffer" spells (clerics and druids are best, at these). Spells cast to make the boundaries a little more-obvious, if not-necessarily either changeable or permanent (I find as a cleric, I'm most-often "in the zone," the "buffer zone," when I'm in-between casting basic, often-repetitive spells, and am more-consciously choosing, whether I'm "spamming," or not). Now: onto Hunger "spam."

Hunger "spam" (the kind that doesn't come in a can.. so far, nor a jar), would either be like an Elevate Mind /Agility potion, that one can "bottle-up," the Magery into Alchemy, really just alteration of the form it assumes, before a similar (Magery lasts, longer: about 1 1 /2X, and /or 50% more, IMO, but to the same "amount," of "Strength".. another) effect takes place. Now: that sounds, especially the relative-inefficiency of a Potion, exactly-like the Nourish potion I described above. Especially, in it doing, what one would expect: lasting one half of an Oberin day (more-or-less, depending on skilling or more-likely given minimal-use, Not skilling).

So yeah: we eat to learn. It's like a "textbook" lesson, for college students; "starving students" make better employees, than as-such . And living isn't all there is, to life Wink. Living better.. helping others, to(o).

Alright so "amount": Magic bread, neatly covers, that; no Cook-fire, to burn out; no need to stand-still. Indeed, I see most druids medi.-break, by moving - they may have to move, I don't know - between doing it. And, in truth, seeing them doing lines of bread, it Is good for living better: it increases the chance that they are getting something they want, if they do it more; and, that another person will "swipe" some, if they're not standing on all the bread bags.

If you think about it, then, we already have most of the dynamics, of a "balanced diet," "buffer abilities," and even minimal-skilling, while communal-"sharing" occurs. Potions, in fact, are essentially All "food." They All give effectively "weak"-er, "buffer" effects (one even makes us Stronger), just like kitchen Chemistry, might. Sure, they rely-heavily on Both clerics and druids, again in that order, if in player trade, to bank-camp, leveling their mages' crafting Primes until they forget whether Alchemy is Fantasy or kitchens are real. But: they are also relatively-cheaply, purchasable.

Next time you quaff an Invisibility Potion, will you be thinking: "Yum, now I go 'away',"?

Or "Blech, I wish these came in flavors and colors that weren't so medicinal"?

( * = Oh, and BTW, I think there's about 3X as many medi.-breaks possible with Alchemy as the low-level magery, if you believe in that)

Laughing Happy Potions-day! Embarassed

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