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Nasrith
Post subject: No Room for Magic  PostPosted: Oct 20, 2007 - 05:03 PM
Royalty
Royalty


Joined: Jan 12, 2007
Posts: 1589
Location: Who likes Maine anyway?
Status: Offline
I just noticed this. It tells you that your pack is full when your pack is full when you try to buy a spell from a local cleric. It's easily fixed with no work on the GMs, just by a player dropping an item, but I figured I'd still point this out.

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"We just spent 10 million on a a way to turn a character ginger, we can buy you a chest" - Iceane
 
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Xil
Post subject: RE: No Room for Magic  PostPosted: Jan 07, 2008 - 05:07 PM
Peasant
Peasant


Joined: Mar 06, 2007
Posts: 36
Location: Florida
Status: Offline
That could potentially kill the badly poisoned ones >)

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Stefan
Post subject: RE: No Room for Magic  PostPosted: Jan 11, 2008 - 08:42 PM
Developer
Developer


Joined: Mar 19, 2007
Posts: 418

Status: Offline
Fixed. Good catch!

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