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Post subject: INT, DEX, and STR ratios for mages
Posted: Dec 08, 2010 - 09:18 PM
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Royalty

Joined: Sep 13, 2009
Posts: 1062
Location: In a Dark Forest...
Status: Offline
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Currently All mages have the same INT ratio for the 3 different mage classes. This comparison will occur at the level one numbers for simplicities sake. I don't see why all 3 mage classes have the same ratio for INT.
My suggestion with this is that druids gain more DEX at the cost of INT and wizards gain more INT at the cost of DEX. Spell cost need to change too.
note1: this is just a suggestion, please give constructive feedback.
note2: amount INT = amount mana for mages
note3: amount of STR = amount of hit points
note4: amount of DEX affects attack speed
A level 1 cleric at level 1 has:
INT: 40 -> keep the same
DEX: 40 -> change to 35
STR: 20 -> change to 25 (is still quite low, but that is probably the point)
*current mana costs seem to work for the cleric class but some spells maybe should have a bit of an adjustment such as minor heal. (mp = magic points)
max mana by level:
1. 40
2. 45
3. 50
4. 56
5. 61
6. 66
7. 71
8. 76
9. 82
10. 87
Cleric spells:
1. Lesser Heal (6mp) -> change to 8mp
1. Lesser Detoxify (6mp) -> change to 8mp
2. Elevate Mind (12mp)
3. Strength (18mp)
4. Greater Heal (24mp) -> change to 22mp
4. Greater Detoxify (24mp) -> change to 22mp
4. Agility (24mp) -> change to 18mp and move to level 3
5. Reflective Armour (32mp) -> keep the same
5. Magic reflection (32mp) -> keep the same
5. Remove Curse (24mp) -> change to 22mp and move to level 4
6. Full Detoxify (36mp) -> change to 38mp
7. Full Heal (42mp) -> change to 40mp
7. Turn Undead (42mp) -> change to 46mp and move to level 8 (make a little stronger too)
8. Resurrect (48mp) -> change to 56 mp and move to level 10
9.
10. Mass Heal (60mp) -> change to 52mp and move to level 9
A Level 1 wizard has:
DEX: 30 -> change to 20
INT: 40 -> change to 50
STR: 30 -> keep the same
*mana costs may need some adjustment (mp = magic points)
Max mana with this ratio adjustment:
1. 50mp
2. 55mp
3. 60mp
4. 66mp
5. 71mp
6. 76mp
7. 82mp
8. 87mp
9. 92mp
10. 97mp
Wizard spells:
1. Magic Arrow (6mp) -> keep at 6mp
1. Simple Mind (6mp) -> keep at 6mp
2. Weaken (12mp) -> change to 10mp
2. Clumsy (12mp) -> change to 10mp
3. Poison (18mp) -> change to 14mp
3. Magic Trap (18mp) -> change to 14mp
3. Magic Disarm (18mp) -> change to 14mp
4. Explosion (24mp) -> change to 22mp
4. Paralyze (24mp) -> change to 22mp
5. Lightning Bolt (32mp) -> change to 30mp
5. Fire Field (32mp) -> keep at 32mp
5. Drain Mana (32mp) -> change to 30mp
6. Disorient (36mp) -> keep at 36mp
7. Paralyze Field (42mp) -> keep at 42mp
8. Poison Field (48mp) -> change to 46mp
9. Fireball (54mp) -> change to 50mp
10. Disorient Field (60mp) -> change to 56mp
A level 1 druid has:
DEX: 25 -> change to 30
INT: 40 -> Change to 35
STR: 35 -> keep the same
*mana costs will need some adjustment (mp = magic points)
Max mana with this ratio adjustment:
1. 35mp
2. 40mp
3. 45mp
4. 51mp
5. 56mp
6. 61mp
7. 66mp
8. 71mp
9. 76mp
10. 81mp
Druid spells:
1. Reveal (6mp)
1. Heal Pet (22mp) -> change to level 4 spell and 18 mp
2. Night Vision (12mp)
3. Invisibility (18mp) -> change to 14mp
4. Create Food (24mp) -> change to level 3 spell and 14mp
4. Calm (24mp) -> change to 18mp
5. Summon Pet (30mp) -> change to 24 mp
6. Teleport (36mp) -> change to 30 mp
7. Summon Creature (42mp) -> change to 34mp
8. Provocation (60mp) -> change to 40mp
9.
10. Opportunity (does this spell still exist?)
10. Shapshift (not sure what is happening with this spell)
*edits* note too sure about this mana cost adjustments yet. Also, DEX helps with wrestling.
*edits* I think I got everything I wanted in this post finally.
Thoughts on my ideas? |
_________________
"It's the pixies. They are playing with your mind. They do that." - Gawr
Last edited by Faerie_Storm on Dec 08, 2010 - 11:06 PM; edited 3 times in total
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Post subject: RE: INT, DEX, and STR ratios for mages
Posted: Dec 08, 2010 - 09:56 PM
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Royalty


Joined: Mar 18, 2008
Posts: 2144
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*raises hand* What would be the purpose of the change?
(That wizards would be able to cast more spells? You mention change of the spell cost too, but to what? Which would be the benefits/justifications for better fine tuning for the other robes?) |
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Post subject: RE: INT, DEX, and STR ratios for mages
Posted: Dec 08, 2010 - 10:03 PM
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Royalty

Joined: Sep 13, 2009
Posts: 1062
Location: In a Dark Forest...
Status: Offline
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| Druid Spell costs would decrease. Wizards spell costs would decrease too, but much less and only on some of the higher level spells. Some of the higher level cleric spells would change too I would think. The basic Wizard spell is lightning bolt (a level 5 spell) and cost 32mp. A level 5 wizard can only cast this spell once, before they are out of mana. Druids Should have more dexterity as a class typically associated with nature and being outdoors. I'm going to add more to my ideas soon. (benefits, justification, spell cost adjustments) |
_________________
"It's the pixies. They are playing with your mind. They do that." - Gawr
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Post subject: RE: INT, DEX, and STR ratios for mages
Posted: Dec 08, 2010 - 10:05 PM
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Honorable


Joined: Dec 25, 2008
Posts: 436
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Strength controls maximum weight, not dexterity. Dexterity has no obvious effect on mages, just as intelligence has no obvious effect on non-mages.
I'd argue that mana cost for clerics is too low, since they can repeatedly cast their primary spell near indefinitely. Not only that, but they can make mana potions as needed. The high dexterity of clerics has puzzled me for some time though.
Wizards already have 25% more mana than the other mages at level 1. (Edit: oops, misread tables, disregard that statement.) Rather than give them the ability to cast more spells, make their spells more powerful, especially at shorter ranges.
Most complain that druids have too much strength, since they are stronger than rogues and fight through the proxy of a pet. Other than that, I don't know enough of druids to comment.
To expand this beyond mages, should rangers be as strong fighters? I would think them to be a point or 2 weaker per level. |
Last edited by Laricen on Dec 08, 2010 - 10:29 PM; edited 1 time in total
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Post subject: RE: INT, DEX, and STR ratios for mages
Posted: Dec 08, 2010 - 10:16 PM
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Royalty


Joined: Mar 18, 2008
Posts: 2144
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Hm. Ok, I'll wait for your additions, then, FS. (But I wouldn't say that bolts are the primary spell for wizards. Luckily, at least three of our spells can take up that title depending on the context.)
And Lar, what's that about 25% more mana? *puzzled* |
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Post subject: RE: INT, DEX, and STR ratios for mages
Posted: Dec 08, 2010 - 10:18 PM
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Royalty

Joined: Sep 13, 2009
Posts: 1062
Location: In a Dark Forest...
Status: Offline
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I was planning to tackle the Mages first. I have some ideas about melee classes, but I can only make so many posts at a time. Wizards do not have 25% more mana then other mages at level 1 though.
(right, made a mistake on DEX there) |
_________________
"It's the pixies. They are playing with your mind. They do that." - Gawr
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Post subject: RE: INT, DEX, and STR ratios for mages
Posted: Dec 09, 2010 - 12:41 AM
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Royalty


Joined: Dec 19, 2009
Posts: 1509
Status: Offline
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Again, sorry about that in the other thread cass.
Now, I am confused as to why druid's would have their intelligence decreased. Why so? |
_________________ Dracilus:Insane until proven crazy.
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Post subject: RE: INT, DEX, and STR ratios for mages
Posted: Dec 09, 2010 - 01:26 AM
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Royalty

Joined: Sep 13, 2009
Posts: 1062
Location: In a Dark Forest...
Status: Offline
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| There are 100 points to be distributed among 3 stats at level 1. As people of the forests, Druid should have better dexterity, especially when they can't medi heal or just heal themselves. A druid should be reasonably good at moving quickly through the forest. I would even go so far to say that druids should have a capped melee and tracking. Also to "control" large pets, a druid would need to be fairly strong and fast. They are less abstract in magic then a cleric or wizard the way I see them. |
_________________
"It's the pixies. They are playing with your mind. They do that." - Gawr
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Post subject: RE: INT, DEX, and STR ratios for mages
Posted: Dec 11, 2010 - 02:35 AM
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Noble


Joined: Sep 09, 2009
Posts: 561
Status: Offline
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I believe the perceived problem here is something along the lines that the so-called spell-casting classes, despite nominally specializing in magic, aren't actually that effective in what is supposed to be their specialty. For example, they can only cast two or three of their most powerful spell (for wizards, usually lightning bolt or fireball) before completely running out of mana, after which they are completely helpless unless they happen to have mana or invisibility potions; they are thus forced to spam magic arrow (or whatever that spell's called) in order to avoid dying painfully.
I'm not going to go into detail, mainly because the chance of it actually being implemented is about one in a million and I don't want to spend precious time working out something that will just be ignored, but it's basically that Oberin mages are rather weak even in magic. |
_________________ Tenskulls: I wish for JUSTICE!
Gawr: Granted, except you get Just Ice and end up in Antarctica.
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Post subject: RE: INT, DEX, and STR ratios for mages
Posted: Dec 11, 2010 - 03:52 PM
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Royalty

Joined: Sep 13, 2009
Posts: 1062
Location: In a Dark Forest...
Status: Offline
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| Very true. The spell costs go up faster then the max mana making mages very weak in magic. |
_________________
"It's the pixies. They are playing with your mind. They do that." - Gawr
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