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Cyric
Post subject: Armor and Crushing Blow  PostPosted: Dec 03, 2010 - 04:27 PM
Noble
Noble


Joined: Aug 27, 2008
Posts: 609

Status: Offline
Armor
With the new crit. system implemented armor doesn't last as long now. Reason being is now it take more hits and in return I get hit more, wearing down my armor faster. I suggest adding a bit more durability to armor now so I don't have to go repair every 1/2 of battle.

Crushing Blow

This specials needs to change because of right now it's more like "normal blow". Using double strike is more effective than this skill because it doesn't use as much stamina and I have a greater chance of getting more criticals.

Side note: I carry two sets of armor at all times and was recently in an one of the cemetery RTQs a couple days ago and had to go back to town to repair since all my armor, since it was +8 and +7. This was in the middle of the RTQ which I've never had to do.

I like the new crit system by the way. I just can't crush everything in my path anymore. Yes I did enjoy it but it wasn't "realistic".

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Cassandra
Post subject: RE: Armor and Crushing Blow  PostPosted: Dec 03, 2010 - 04:58 PM
Royalty
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Joined: Mar 18, 2008
Posts: 2098

What I don't like is the special system that requires plates to stand still. That, yes, made armour go down incredibly fast, with no good reason. I, for one, like to be able to use non-tanking strategies when hunting with plates... they would allow for hours out in the woods and that wasn't, I think, a bad thing... Same goes for potion management. Wink
 
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Crom
Post subject:   PostPosted: Dec 03, 2010 - 06:19 PM
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Joined: May 02, 2008
Posts: 507

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I agree with Cyric about adding more durability. It drops far to fast from 72 to 66. After that it seems to hold its own for a bit before dropping again.

Im not to sure Im happy with the new Critical Hits. I was told they were to powerful and had to be toned down. But is that not what it should be like if a fighter works on his anatomy past level 10? It seems to me Criticals have been reduced by almost 50%.
 
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alexis12
Post subject:   PostPosted: Dec 03, 2010 - 11:44 PM
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Joined: Sep 15, 2010
Posts: 87
Location: USA, AZ
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I did notice that each RoP point only lasts about 4 or 5 skeletons, when in Melee. Before they would last almost an eternity...or what felt like.
 
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Draco
Post subject:   PostPosted: Dec 03, 2010 - 11:51 PM
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Joined: Dec 19, 2009
Posts: 1468

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The transition from +10 to +9 on a robe is actually quite a big difference in AR, at least for a mage. I cannot remember the exact numbers, but it always takes my AR from 43 to midway 30's, or something of the sort. That's why i prefer +10 robes so much more now.

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Laricen
Post subject:   PostPosted: Dec 04, 2010 - 12:06 AM
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Joined: Dec 25, 2008
Posts: 423

Robes of Resistance seem to wear down faster as well.
 
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