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Post subject: RE: /orbing off
Posted: Sep 02, 2010 - 04:07 PM
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Royalty

Joined: Sep 13, 2009
Posts: 1062
Location: In a Dark Forest...
Status: Offline
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| Ooo, Finally a use for lizard scales!!! |
_________________
"It's the pixies. They are playing with your mind. They do that." - Gawr
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Post subject: RE: /orbing off
Posted: Sep 02, 2010 - 04:16 PM
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Noble


Joined: Feb 26, 2007
Posts: 640
Location: The forest Ö somewhereÖ
Status: Offline
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No, i was thinking something more along the lines of this:
- elemental dust
- diamond dust
- blink hound fur
- tarnished necklace
- bone mage staff
- gaper eye
- nevia flower
- braken root
i know it is a lot, but it has to black magic, so it hsould be powerful. |
_________________
Leader of the Black Roses
Person to Charnath
(Sorry for misspelled words )
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Post subject: Charms of Obfuscation (concealment)
Posted: Sep 05, 2010 - 03:54 PM
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Honorable


Joined: Jan 30, 2009
Posts: 285
Status: Offline
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Sticking to Oberin Nomenclature as we know it we can name this...
Charm Of Discretion (Reflection)
60 Etherite
Crystal Ring
Infused Black Crystal
Diamond Dust
Gaper Eye
This Charm traces the orbing back to the caster so that the user of this charm knows the name of the player orbing them. (The stalker can then be avoided or stalked in turn.)
Charm of Stealth (Obfuscation)
90 Etherite
Small Moon Fragment
Infused Black Crystal
Diamond Dust
Blinkhound Fur
This Charm prevents the user from being orbed or anatomized.
Charm of Shadow (Adumbration)
120 Etherite
Small Moon Fragment
Infused Pure Black Crystal
Infused Crystal Skull
Acid Gland
Blinkhound Fur
This Dark Charm would only be used by the insane or desperate and at great cost. It allows only one (maybe two) creature(s) to focus on the wearer at any one time. The upon placing this charm around your neck you are subjected to a strong poison that drains slowly drains life, mana, and stamina. The block on Mana and Stamina will lapse if the charm is removed. Only the poison itself will last and that can be cured by conventional means.
I don't really expect this last Charm to be taken too seriously, but the in the world of Oberin magic often comes in threes. We need access to a little dark magic to keep things interesting. I don't think it'd unbalance gameplay due to the cost of the item's creation and the cost of using it. |
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Post subject: RE: Charms of Obfuscation (concealment)
Posted: Sep 05, 2010 - 04:00 PM
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Noble


Joined: May 19, 2008
Posts: 617
Status: Offline
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If it can be found and it won't break, it will soon be worthless.
Orbing is a strange one, I personally don't have an issue with the way it is at the moment. |
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Post subject: RE: Charms of Obfuscation (concealment)
Posted: Sep 05, 2010 - 04:31 PM
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Royalty

Joined: Mar 18, 2008
Posts: 2098
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Apart from the issues with stalking, I assume that Qchars are not possible to orb for the same reasons they are not visible in a party list: so that no one would remember to share experience with Seth.
However, it is a turn off when someone is role-playing, and some smartass decides to break the illusion of everyone at the bank by saying "hey, I can orb you. Stop that and lets talk about cars instead." Sure, it's up to one to play along or not if the role-playing is convincing (sometimes even Qchars are not convincing.) And sure, it's equally a turn off when someone says everything OOC during a real time quest.
I would still like to reduce the chances of things like that to happen.
*edits*
As for the stalking part... I'd really prefer not to have a charm denouncing the name of the person that orbs. Sometimes I orb people in order to stay away from them.  |
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Post subject: RE: Charms of Obfuscation (concealment)
Posted: Oct 24, 2010 - 03:53 PM
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Spammer


Joined: Apr 11, 2009
Posts: 1275
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| A little bump for this thread, since I think the ideas here are useful. I'd also like to see an option to hide your own name. It's odd when characters I've never met say "Hi, Antoninus". Essentially, all the above ideas would help a little with RP, I think. Getting rid of the currently more obvious signs that a char. is or isn't a Qchar, making identity and rank less apparent, and so on all seem like good things to me. |
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Post subject: RE: /orbing off
Posted: Oct 24, 2010 - 04:58 PM
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Noble

Joined: Jan 29, 2008
Posts: 680
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I am in favor of players having ability to hide their status.
If having to wear an enchanted item to avoid being orbed, would one's death enable one to be orbed then (since the ghost would no longer be in possession of that item)?
Is there an argument to be made for making everyone orb-able all the time? Does it prevent people, especially a rogue with a high level of stealth, from laying traps in woods with relative impunity? Most like finding the occasional bag in the woods. A high level tinkerer could make traps that would kill many mages who are at full health.
Two arguments (of many) can be made: The world is not a nice place, and players should be allowed to be 'evil' to other people; or, it would be a buzz kill, a druid (for example) getting blown up and potentially losing their pet to somebody would only discourage game play.
A solution might be to change how traps work. Or at least allow people to determine if a bag is trapped.
With people being orb-able, it makes the detective work much easier as to whom might be the trap laying culprit. |
_________________ ìIn every man sleeps a prophet, and when he wakes there is a little more evil in the world.î ― Emil Cioran
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Post subject: RE: /orbing off
Posted: Oct 24, 2010 - 05:21 PM
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Royalty

Joined: Mar 18, 2008
Posts: 2098
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I've seen some thread about hiding one's name in the old forum. I think the problem was that people would do mean things (as the traps Sumac is talking about).
On the other hand, I don't see trapping other players as a huge problem: most people don't do it, and those that do are usually frowned upon. Why don't people do it? Because they are scared of a punishment, or just because it's not in their nature? I like to believe it's the latter.
But if we think of it, traps are the only way we have in game to play some sort of minor aggression (or even to kill a character IC). Which is nice...
On the other hand, I find it much more dangerous to hunt with people that do foolish things! The number of times I've seen poor mages die because of that is much higher than the number of times I've seen people being killed by a trap.  |
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Post subject: RE: /orbing off
Posted: Oct 24, 2010 - 09:55 PM
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Spammer


Joined: Apr 11, 2009
Posts: 1275
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| I'd like to think, anyway, that the GMs would do their job when it came to people behaving badly (OoC) due to any increased anonymity granted by such changes as have been suggested. As to people behaving badly IC, when this is part of a clear and sustained effort at RP, I can't see a problem. It is a RP game, yes? I'd like to think that means more than long pompous sentences and clamouring round Qchars. |
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Post subject: RE: /orbing off
Posted: Oct 24, 2010 - 10:11 PM
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Royalty

Joined: Mar 18, 2008
Posts: 2098
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| Greetings, Antoninus. I do not see what you mean by "long pompous sentences." Usually it is enough to assure that we are going to investigate further on something, to speculate about the origin of a given event by recalling all the names we know in Oberin, and to wonder what will happen next. Rest assured that we will increase the patrols around the area, and will send an aim bird in case we see anything unusual. |
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Post subject: RE: /orbing off
Posted: Oct 24, 2010 - 10:40 PM
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Royalty


Joined: Jan 11, 2007
Posts: 1244
Location: Sweden
Status: Offline
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Post subject: RE: /orbing off
Posted: Oct 24, 2010 - 11:20 PM
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Noble


Joined: Feb 26, 2007
Posts: 640
Location: The forest Ö somewhereÖ
Status: Offline
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There is no need to make yourself un-anatomy-able, all people have to do is look at you. does the charm detect when someone looks at you and moves their eyes?
I think just a simple charm that blocks people from being able to orb you is fine.
Also, i remember a time when some people jumped a qchar in the forest, i think one from Andris going to Mirith being escorted by people, they killed it, were then jailed. I thought it was super funny.
I have a thought about how the name thing ant talked about could be done, but it is a bit complacated and would be something more for a later date. |
_________________
Leader of the Black Roses
Person to Charnath
(Sorry for misspelled words )
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Post subject: RE: /orbing off
Posted: Oct 24, 2010 - 11:28 PM
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Spammer


Joined: Apr 11, 2009
Posts: 1275
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| They were jailed for what though? I'd like to hear this story. |
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Post subject: RE: /orbing off
Posted: Oct 25, 2010 - 12:02 AM
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Royalty


Joined: Dec 19, 2009
Posts: 1468
Status: Offline
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| Quote: |
They were jailed for what though? I'd like to hear this story.
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Probably for killing the qchar
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If having to wear an enchanted item to avoid being orbed, would one's death enable one to be orbed then (since the ghost would no longer be in possession of that item)?
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An orb of seeing does not detect a character based on their orb of seeing. It simply shows a vision of them, even if they do not have an orb of their own, or so i am led to believe.
As for the general topic, i seem to recall a spell in D&D which allowed the person to be safe from scrying attemts. There was also a... I believe it could have been a periapt, that blocked all scrying attempts(such as, in the case of oberin, orbing). It could alternatively have been a brooch or amulet.
food for thought..... |
_________________ Dracilus:Insane until proven crazy.
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Post subject: Re: RE: /orbing off
Posted: Oct 25, 2010 - 12:24 AM
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Noble

Joined: Jan 29, 2008
Posts: 680
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| Shogun wrote: |
| @Sumac, has that actually ever happened? |
I knew someone to which it happened a few times around the Foehan area, but not enough to kill her. Was more than a couple years ago.
I am in support of turning off orb detection. I hope it does happen. Nevertheless, I did not want automatically to discount any argument against it. I believe in looking at both sides, at least trying to do so with an objective eye (as much as one can).
I don't know if in the past there has been an issue. THere might not be. And if it does become one, then GMs always have option to making everyone orb-able again. |
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