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Play Guide

Play Guide Contents

Skill Guide Index

Alchemy/Cleric

Alchemy/Druid

Anatomy

Archery

Blacksmithing

Cooking

Detecting Hidden

Enchanting

Fishing

Healing

Hiding

Lockpicking

Lumberjacking

Magery/Cleric

Magery/Druid

Magery/Wizard

Meditation

Melee

Mining

Parrying

Poisoning

Removing Traps

Resisting Magic

Special Attacks

Stealth

Tailoring

Taming

Tinkering

Tracking

Woodcrafting

Wrestling

Tracking

In the forests of Oberin lurk a wide variety of beasts and monsters. Those skilled at tracking can recognise the sounds, smells and signs of passage of these creatures, allowing them either to hunt or avoid their quarry.

Rangers are the masters of tracking, rogues can use it but nowhere near a ranger's level. Other classes cannot use it.

Active Uses: Allows you to detect monsters on the map.

Passive Attributes: None.