guide header


Play Guide

Play Guide Contents

Skill Guide Index

Alchemy/Cleric

Alchemy/Druid

Anatomy

Archery

Blacksmithing

Cooking

Detecting Hidden

Enchanting

Fishing

Healing

Hiding

Lockpicking

Lumberjacking

Magery/Cleric

Magery/Druid

Magery/Wizard

Meditation

Melee

Mining

Parrying

Poisoning

Removing Traps

Resisting Magic

Special Attacks

Stealth

Tailoring

Taming

Tinkering

Tracking

Woodcrafting

Wrestling

Special Attacks

Special/Fighter

Fighters have always been renowned for their prowess on the field of battle, and their unique skills truly set them apart from any other who can wield a blade or mace. As they begin on the path of combat young fighters quickly learn to antagonise their foes, provoking them into a blind rage wherein they forget all others, concentrating solely on the one who enraged them so, saving spellcasters from their wrath. As they become more proficient in their field they learn to attack with greater force, with greater speed, or to master their defensive techniques, protecting themselves from even the harshest blow or bit.
Fighters alone may master these attacks and defences.

Active Uses: Allows the use of a variety of offensive and defensive techniques.

Passive Uses: None.

 

Special/Ranger

Undisputed masters of the bow ranger have become skilled with a range of techniques allowing them to further their advantage of range with a selection of cunning ploys. Some simply target weaker parts of a foe's anatomy to increase damage done, but other skills a ranger learns include loosing their arrows faster and even pulling their fleeing enemies towards them. When forced into melee combat some rangers have been known to strike their enemies such as to paralyse them, allowing them the time to retreat to a safe distance to use their skills in archery to save the day.
Only rangers have learnt such subtle uses of the bow.

Active Uses: Allows the use of various archery techniques, and a little with melee.

Passive Uses: None.

 

Special/Rogue

Rogues, the lords of stealth and masters of surprise have a selection of deadly skills, enough to make any beast fear what is hiding in the shadows. From inhumanly fast attacks to the blinding effects of their explosive dust rogues can surprise even the most prepared opponent, though it is when they creep up behind their enemies that they may really bring their skills to bear, from the mild sting to the near instant death of decimation rogues are truly to be feared most when they are not seen.
Only rogues have mastered the cunning ways of the dagger and the surprise.

Active Uses: Allows rogues to attack in a variety of stealthy ways.

Passive Uses: None.