guide header


Play Guide

Play Guide Contents

Skill Guide Index

Alchemy/Cleric

Alchemy/Druid

Anatomy

Archery

Blacksmithing

Cooking

Daggers

Detecting Hidden

Fishing

Healing

Hiding

Lockpicking

Lumberjacking

Mace Fighting

Magery/Cleric

Magery/Druid

Magery/Wizard

Meditation

Mining

Parrying

Poisoning

Pole Fighting

Removing Traps

Resisting Magic

Stealth

Swordsmanship

Tailoring

Taming

Tinkering

Tracking

Woodcrafting

Wrestling

Mace Fighting

Many of the weapons of Oberin fall under the category of maces, these include axes and flails as well as war hammers and maces themselves. Those who become highly skilled with such weapons can use them to deadly effect, bringing ruin on their foes. Certain weapons are more effective against certain monsters, so fighters tend to ensure they are skilled with a variety of different weapon classes.

Fighters are the only class able to gain great proficiency with mace class weapons, though rangers may gain some skill.

Active Uses: None.

Passive Attributes: Increases damage with mace class weapons.