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Play Guide

Play Guide Contents

Skill Guide Index

Alchemy/Cleric

Alchemy/Druid

Anatomy

Archery

Blacksmithing

Cooking

Detecting Hidden

Enchanting

Fishing

Healing

Hiding

Lockpicking

Lumberjacking

Magery/Cleric

Magery/Druid

Magery/Wizard

Meditation

Melee

Mining

Parrying

Poisoning

Removing Traps

Resisting Magic

Special Attacks

Stealth

Tailoring

Taming

Tinkering

Tracking

Woodcrafting

Wrestling

Fishing

The seas and rivers of Oberin are filled with marine life, those who choose to learn the fishing skill are able to haul trout, eels and lobsters up from the depths to feed themselves, or use in magery. Those who are accomplished in this skill learn the feel of the line when it strikes magical robes or weapons lost in the waters long ago, and can bring these valuable items back to the surface to be used in battle once again.

All prospective fishermen must have a fishing pole.

Every character class is capable of beoming a master angler.

Active Uses: Allows angling for fish and submerged items.

Passive Attributes: None.

Related Skills: Cooking.