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Play Guide

Play Guide Contents

Skill Guide Index

Alchemy/Cleric

Alchemy/Druid

Anatomy

Archery

Blacksmithing

Cooking

Detecting Hidden

Enchanting

Fishing

Healing

Hiding

Lockpicking

Lumberjacking

Magery/Cleric

Magery/Druid

Magery/Wizard

Meditation

Melee

Mining

Parrying

Poisoning

Removing Traps

Resisting Magic

Special Attacks

Stealth

Tailoring

Taming

Tinkering

Tracking

Woodcrafting

Wrestling

Enchanting

Enchanting is the the power to refine the base materials that form Oberin into their magical essence, and then use that energy to create items imbued with magical abilities. Using this power wizards can create a variety of magical charms and essences, some of which grant power in their own right, some of which may be used by master crafters to create powerful weapons.
The skill of enchanting has only recently been discovered, and much remains unknown about the full extent of its power.

Only wizards have the ability to extract etherite and enchant items.

Active Uses: Allows the extraction of Etherite from base items, and the imbuing and creating of magical objects.