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Play Guide

Play Guide Contents

Skill Guide Index

Alchemy/Cleric

Alchemy/Druid

Anatomy

Archery

Blacksmithing

Cooking

Daggers

Detecting Hidden

Fishing

Healing

Hiding

Lockpicking

Lumberjacking

Mace Fighting

Magery/Cleric

Magery/Druid

Magery/Wizard

Meditation

Mining

Parrying

Poisoning

Pole Fighting

Removing Traps

Resisting Magic

Stealth

Swordsmanship

Tailoring

Taming

Tinkering

Tracking

Woodcrafting

Wrestling

Magery/Druid

Druid magery covers a wide field of magical spells, allowing them to affect monster behaviour and bending light to allow them to see in the dark, or hide from enemy eyes. The calm spell is very useful to druids, as it temporarily breaks off monsters' attacks, allowing the druid crucial time to tame them unhindered. Very powerful druids have the power to compel monsters to attack each other, rather than humans, this power can turn even the powers of dragons against each other.

Druid magery is the sole preserve of the druids.

Active Uses: Allows the casting of druid spells.

Passive Attributes: Improves the effectiveness of druid spells.