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Play Guide

Play Guide Contents

Skill Guide Index

Alchemy/Cleric

Alchemy/Druid

Anatomy

Archery

Blacksmithing

Cooking

Detecting Hidden

Enchanting

Fishing

Healing

Hiding

Lockpicking

Lumberjacking

Magery/Cleric

Magery/Druid

Magery/Wizard

Meditation

Melee

Mining

Parrying

Poisoning

Removing Traps

Resisting Magic

Special Attacks

Stealth

Tailoring

Taming

Tinkering

Tracking

Woodcrafting

Wrestling

Alchemy/Cleric

Many clerics choose to practice the art of alchemy, allowing them to create a number of potions to provide assistance in a variety of ways. Different cleric potions are able to restore lost health, magic points and temporarily improve character attributes. As most of the potions use commonly available reagents in their mixing clerics are able to make some profits selling them to the Oberin shops. Healing potions are highly valued by fighter classes, and mana potions by mage classes, so the cleric also has a large market to supply amongst players.

Only clerics can use cleric alchemy.

No more than twenty of any one type of potion may be carried at a time.

Active Uses: Allows the mixing of cleric potions.

Passive Attributes: None.