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Play Guide

Play Guide Contents

Skill Guide Index

Alchemy/Cleric

Alchemy/Druid

Anatomy

Archery

Blacksmithing

Cooking

Detecting Hidden

Enchanting

Fishing

Healing

Hiding

Lockpicking

Lumberjacking

Magery/Cleric

Magery/Druid

Magery/Wizard

Meditation

Melee

Mining

Parrying

Poisoning

Removing Traps

Resisting Magic

Special Attacks

Stealth

Tailoring

Taming

Tinkering

Tracking

Woodcrafting

Wrestling

Blacksmithing

Blacksmithing is a very useful skill for a two main reasons. High level blacksmiths are able to forge armour and weapons and to maintain them without having to expend any additional resources. Most fighters, rangers and rogues practice blacksmithing for this reason. Other classes may decide to learn this trade skill in order to sell their wares to other players or to the Oberin shops, making large amounts of money by doing so.

As with all trade skills any character class can practice blacksmithing to the highest levels.

In order to practice blacksmithing you must have a blacksmith hammer and be standing next to a forge. All blacksmithing requires ferrite which has been smelted into ingots, and some items may require boards or packs of nails.

If you have twice the skill required to craft an item you will create a Grand Master or GM item. GM items are superior to their normal counterparts.

Active Uses: Allows you to craft a variety of items, and to repair any items it is within your skill to make by choosing "Repair" from the "Action" Menu (Command-R).

Passive Attributes: None.

Related Skills: Mining, Woodcrafting, Tinkering.