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Play Guide

Play Guide Contents

Skill Guide Index

Alchemy/Cleric

Alchemy/Druid

Anatomy

Archery

Blacksmithing

Cooking

Detecting Hidden

Enchanting

Fishing

Healing

Hiding

Lockpicking

Lumberjacking

Magery/Cleric

Magery/Druid

Magery/Wizard

Meditation

Melee

Mining

Parrying

Poisoning

Removing Traps

Resisting Magic

Special Attacks

Stealth

Tailoring

Taming

Tinkering

Tracking

Woodcrafting

Wrestling

Archery

Apart from magic, archery is the only way to inflict damage from a distance. Though archery tends to do less injury than melee weapons the distance it permits practicioners to keep from their enemy allows for some more tactical uses than close quarters fighting. An archer will be able to engage a poisonous beast, such as a spider, without ever risking the sting of its fangs. Archers may also escape to water then pepper the shores with their arrows, their enemies unable to retaliate.

Only rangers have any skill with a bow.

Active Uses: None.

Passive Attributes: Increases damage with bows.