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Play Guide

Play Guide Contents

Skill Guide Index

Alchemy/Cleric

Alchemy/Druid

Anatomy

Archery

Blacksmithing

Cooking

Detecting Hidden

Enchanting

Fishing

Healing

Hiding

Lockpicking

Lumberjacking

Magery/Cleric

Magery/Druid

Magery/Wizard

Meditation

Melee

Mining

Parrying

Poisoning

Removing Traps

Resisting Magic

Special Attacks

Stealth

Tailoring

Taming

Tinkering

Tracking

Woodcrafting

Wrestling

Anatomy

Knowledge of the anatomy of other creatures is a great boon to fighting classes. With a brief appraisal of a person or creature someone skilled in anatomy is able to make an accurate judgement about their strength and health. The skilled anatomist is also able to target attacks with melee weapons to more critical parts of a foe's physiology, and thereby do more damage to them.

Fighters and rogues have the greatest potential to learn anatomy, rangers may study it to a competent degree.

Active Uses: Allows you to determine the strength of a creature.

Passive Attributes: Improves the chances of critical hits in melee combat.