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Skill Guide

Play Guide Contents

Attributes/Stats

Banking

Buying

Characters

Cities

Classes

Combat

Controlling Pets

Command Line

Dropping

Dying

Eating

Giving

Guilds

Identification

Inventory

Item Types

Logging On/Off

Magic

Making a Living

Making Items

Parties

Picking Up

Portals

Quests

Selling

Special Items

Talking

Titles

Time

Using Items

Using Skills

Walking Around

Weapons

Item Types

There are two basic categories of items in Oberin. There are commodity items and unique items. Logs are an example of a commodity item. Every log is considered to be the same. Because of this, they are grouped in the inventory display. The quantity will be shown before the item name. On the other hand, a unique item, such as a sword, is treated a bit differently. Every sword is not necessarily the same. Some have been forged by a more skilled blacksmith, while others might have sustained battle damage. Because of this, each unique item is displayed in its own inventory slot. Next to the name of the unique item is a number ranging from +0 to +10. This number shows the current condition of the item, with +10 being the best. Items with higher numbers will perform better than items with lower numbers.

Items also differ in how they function. Some items, such as a heal potion, can be used. Others, like a piece of armor can't be directly used, but it can be armed. Still others, like a log, can't be used or armed. It merely serves as a raw material to create other items.