Guilds
To form a guild you must have a minimum of five players, including yourself,
who wish to be in a new guild. Then you must choose a name for your Guild and
when the five characters are together send a request to a Game Master. As long
as your Guild complies with the Oberin Terms of Service the Game Master will
give all of you your Guild's chosen name which will be visible in the Guild
Tag section of the inventory window.
When your Guild has been formed it is up to you and your fellow members how
its leadership is managed and what its goals in Oberin are. If any other players
wish to join your Guild and by whatever processes you have decided between
you this player is allowed to then send a request to a Game Master who will
give the new member his or her tag.
As a guild becomes more powerful it may purchase a Guild Hall. Guild Halls
are places of safety for your Guild. Only members of your Guild may enter your
hall, and you may safely store gold and items belonging to your Guild in the
chests contained within the hall. Once here only members of the Guild will
be able to take them. Depending on the classes and levels of your Guild's members
you may additionally purchase temples, stables and guards for your hall.